Ejemplo n.º 1
0
    public void OnBuildingAttackMessage(MessageBuildingAttack message)
    {
        try {
            if (NetworkObjects [message.AttackerNetworkID].unit.GetComponent <MannedCannon> ().User.tag == Tags.player)
            {
                return;
            }
        } catch {
        }

        NetworkObjects [message.AttackerNetworkID].unit.GetComponent <CannonBasement> ().Attack(message.TargetPosition, message.StartPosition);
    }
Ejemplo n.º 2
0
    public void FiringMessage(string s)
    {
        string[] message = s.Split('$');
        foreach (string text in message)
        {
            try {
                if (text.Length < 4)
                {
                    return;
                }
                MessageBase TempBase = JsonUtility.FromJson <MessageBase> (text);
                MessageBase MsgBase  = (MessageBase)JsonUtility.FromJson(text, Type.GetType(TempBase.ProtoName));

                //批发处理
                if (typeof(MessageMove).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageMove move = (MessageMove)MsgBase;
                    OnMoveMessage(move);
                }
                else if (typeof(MessageAttack).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageAttack attack = (MessageAttack)MsgBase;
                    OnAttackMessage(attack);
                }
                else if (typeof(MessageBuildingAttack).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageBuildingAttack attack = (MessageBuildingAttack)MsgBase;
                    OnBuildingAttackMessage(attack);
                }
                else if (typeof(MessageBuildingFocusing).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageBuildingFocusing focus = (MessageBuildingFocusing)MsgBase;
                    OnBuildingFocusMessage(focus);
                }
                else if (typeof(MessageInteractiveStart).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageInteractiveStart interactive = (MessageInteractiveStart)MsgBase;
                    OnInteractiveStartMessage(interactive);
                }
                else if (typeof(MessageInteractiveExit).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageInteractiveExit interactive = (MessageInteractiveExit)MsgBase;
                    OnInteractiveExitMessage(interactive);
                }
                else if (typeof(MessageRespawnConstruction).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageRespawnConstruction respawn = (MessageRespawnConstruction)MsgBase;
                    OnConstructionRespawn(respawn);
                }
                else if (typeof(MessageChangingWeapon).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageChangingWeapon Stats = (MessageChangingWeapon)MsgBase;
                    OnChangeingWeaponMessage(Stats);
                }
                else if (typeof(MessageDamage).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageDamage Stats = (MessageDamage)MsgBase;
                    OnDamageMessage(Stats);
                }
                else if (typeof(MessagePlayerDead).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessagePlayerDead dead = (MessagePlayerDead)MsgBase;
                    OnPlayerDeadMessage(dead);
                }
                else if (typeof(MessageClientsStats).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageClientsStats Stats = (MessageClientsStats)MsgBase;
                    OnNewClientMessage(Stats);
                }
                else if (typeof(MessageRespawnPlayer).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageRespawnPlayer respawn = (MessageRespawnPlayer)MsgBase;
                    OnRespawnPlayer((MessageRespawnPlayer)MsgBase);
                }
                else if (typeof(MessageLeaveGame).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageLeaveGame leave = (MessageLeaveGame)MsgBase;
                    OnPlayerLeaveGame(leave);
                }
                else if (typeof(MessageChat).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageChat chat = (MessageChat)MsgBase;
                    OnPlayerChatting(chat);
                }
                else
                {
                    Debug.Log("未知数据类型,该数据为:" + MsgBase.ToString() + ",记得处理!");
                }
            }catch (ArgumentException ex) {
            }catch (Exception ex) {
                Debug.LogError("协议包无法解析!出错报告为:" + ex.ToString());
                Debug.LogError("数据包为:" + text);
            }
        }
    }
Ejemplo n.º 3
0
    public void BuildingAttackRequest(Unit u, Vector3 targetpos, Vector3 StartPos)
    {
        MessageBuildingAttack attack = new MessageBuildingAttack(GetNetworkIDByUnit(u), targetpos, StartPos);

        SendMessage(attack);
    }
Ejemplo n.º 4
0
    public void OnBuildingAttackMessage(MessageBuildingAttack message)
    {
        string s = JsonUtility.ToJson(message);

        BroadcastingMessage(s);
    }
Ejemplo n.º 5
0
    public void DecodeMessage(Socket sender, byte[] Message, int count)
    {
        string message = System.Text.Encoding.Default.GetString(Message);

//		string[] s = message.Split ('"');
//		string type = s [3];
//		//判断数据类型
//		//TODO 你永远也更新不完
//		if (type == "MessageMove") {
//			try {
//				MessageMove move = (MessageMove)JsonUtility.FromJson (message, Type.GetType (s [3]));
//				OnMoveMessage (move);
//			} catch {
//				Debug.Log (message);
//			}
//		} else if (type == "MessageAttack") {
//			MessageAttack Attack = (MessageAttack)JsonUtility.FromJson (message, Type.GetType (s [3]));
//			OnAttackMessage (Attack);
//		} else if (type == "MessageChangingWeapon") {
//			MessageChangingWeapon change = (MessageChangingWeapon)JsonUtility.FromJson (message, Type.GetType (s [3]));
//			OnChangingWeaponMessage (change);
//		}
//		else if (type == "MessageDamage")
//		{
//			MessageDamage Damage = (MessageDamage)JsonUtility.FromJson(message, Type.GetType(s[3]));
//			OnDamageMessage(Damage);
//		}
//		else if (type == "MessagePlayerDead")
//		{
//			MessagePlayerDead dead = (MessagePlayerDead)JsonUtility.FromJson(message, Type.GetType(s[3]));
//			OnPlayerDeadMessage(dead);
//		}
//		else if (type == "MessageClientsStats")
//		{
//			MessageClientsStats Stats = (MessageClientsStats)JsonUtility.FromJson(message, Type.GetType(s[3]));
//			OnNewClientMessage(Stats);
//		}
//		else if (type == "MessageRespawnPlayer")
//		{
//			MessageRespawnPlayer respawn = (MessageRespawnPlayer)JsonUtility.FromJson(message, Type.GetType(s[3]));
//			OnRespawnPlayer(respawn);
//		}
        string[] s = message.Split('$');
        foreach (string text in s)
        {
            try {
                MessageBase TempBase = JsonUtility.FromJson <MessageBase> (text);
                MessageBase MsgBase  = (MessageBase)JsonUtility.FromJson(text, Type.GetType(TempBase.ProtoName));

                if (typeof(MessageMove).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageMove move = (MessageMove)MsgBase;
                    OnMoveMessage(move);
                }
                else if (typeof(MessageAttack).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageAttack attack = (MessageAttack)MsgBase;
                    OnAttackMessage(attack);
                }
                else if (typeof(MessageBuildingAttack).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageBuildingAttack attack = (MessageBuildingAttack)MsgBase;
                    OnBuildingAttackMessage(attack);
                }
                else if (typeof(MessageBuildingFocusing).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageBuildingFocusing focus = (MessageBuildingFocusing)MsgBase;
                    OnBuildingFocusingMessage(focus);
                }
                else if (typeof(MessageInteractiveStart).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageInteractiveStart interactive = (MessageInteractiveStart)MsgBase;
                    OnInteractiveStartMessage(interactive);
                }
                else if (typeof(MessageInteractiveExit).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageInteractiveExit interactive = (MessageInteractiveExit)MsgBase;
                    OnInteractiveExitMessage(interactive);
                }
                else if (typeof(MessageChangingWeapon).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageChangingWeapon Stats = (MessageChangingWeapon)MsgBase;
                    OnChangingWeaponMessage(Stats);
                }
                else if (typeof(MessageDamage).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageDamage Stats = (MessageDamage)MsgBase;
                    OnDamageMessage(Stats);
                }
                else if (typeof(MessagePlayerDead).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessagePlayerDead dead = (MessagePlayerDead)MsgBase;
                    OnPlayerDeadMessage(dead);
                }
                else if (typeof(MessageClientsStats).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageClientsStats Stats = (MessageClientsStats)MsgBase;
                    OnNewClientMessage(sender, Stats);
                }
                else if (typeof(MessageRespawnPlayer).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageRespawnPlayer respawn = (MessageRespawnPlayer)MsgBase;
                    OnRespawnPlayer(respawn);
                }
                else if (typeof(MessageRespawnConstruction).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageRespawnConstruction respawn = (MessageRespawnConstruction)MsgBase;
                    OnConstructionRespawn(respawn);
                }
                else if (typeof(MessageChat).IsAssignableFrom(Type.GetType(MsgBase.ProtoName)))
                {
                    MessageChat chat = (MessageChat)MsgBase;
                    OnChattingMessage(chat);
                }
                else
                {
                    Debug.Log("未知数据类型,该数据为:" + text + ",服务器已做丢包处理.或者说,你忘记处理了?");
                }
            }catch (ArgumentException ex) {
            }catch (Exception ex) {
                Debug.LogError("协议包无法解析!出错报告为:" + ex.ToString());
                Debug.LogError("数据包为:" + text);
            }
        }
    }