Ejemplo n.º 1
0
 protected override void destroy()
 {
     if (mesh != null)
     {
         mesh.Dispose();
     }
     AnimationManipulatorController.removeAnimationManipulator(this);
 }
Ejemplo n.º 2
0
 private void Initiliase(MeshPtr meshPtr, bool autodispose_meshPtr, Vector3 scale, Quaternion qua, Vector3 pos, bool readtextcroodnitas)
 {
     this._scale = scale;
     //this._meshPtr = meshPtr;
     this.meshName = meshPtr.Name;
     this.opType   = meshPtr.GetSubMesh(0).operationType;
     this._readTextureCoordinate = readtextcroodnitas;
     this._quaoffset             = qua;
     this._posoffset             = pos;
     PrepareBuffers(meshPtr);
     ReadData(meshPtr);
     if (autodispose_meshPtr)
     {
         meshPtr.Dispose();
         meshPtr = null;
     }
 }
Ejemplo n.º 3
0
        public void LoadScene()
        {
            IEnumerable <IEntity> renderableEntities = _entityManager.GetEntitiesWithComponents <RenderableComponent>();

            renderableEntities.ForEach(SetupRenderableEntity);

            IEnumerable <IEntity> cameraEntities = _entityManager.GetEntitiesWithComponents <CameraComponent>();

            cameraEntities.ForEach(SetupCamera);

            _entityManager.GetEntities().ForEach(entity =>
            {
                entity.GetComponents().ForEach(component =>
                {
                    component.OnLoaded();
                });
            });

            if (!_context.IsEditor)
            {
                // Set the current Active Camera
                _entityManager.GetEntitiesWithComponents <CameraComponent>().ForEach(entity =>
                {
                    CameraComponent cameraComponent = entity.GetComponent <CameraComponent>();
                    if (cameraComponent.ActiveCamera)
                    {
                        var vp = _context.GetRenderWindow().addViewport(cameraComponent.Camera);
                        vp.setBackgroundColour(new ColourValue(.1f, .3f, .3f));
                    }
                });
            }

            MeshPtr meshPtr  = MeshManager.getSingleton().createPlane("background", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, new Plane(VectorUtils.Vector3.UNIT_Y, 0f), 800, 600, 4, 4, true, 1, 4, 4, VectorUtils.Vector3.UNIT_Z);
            var     floorEnt = _sceneManager.createEntity("background", "background");

            floorEnt.setMaterial(MaterialManager.getSingleton().getByName("Color_009"));

            var floorNode = _sceneManager.getRootSceneNode().createChildSceneNode();

            floorNode.setPosition(new Vector3(0f, -3f, 0f));
            floorNode.attachObject(floorEnt);

            meshPtr.Dispose();
        }
 private void delPluginSphere(string pluginName)
 {
     OgreWindow.Instance.pause();
     try
     {
         MaterialPtr ptrMat = MaterialManager.Singleton.GetByName(sphereNamePrefix + "_SphereMaterial_" + pluginName);
         ptrMat.Unload();
         MaterialManager.Singleton.Remove(ptrMat.Handle);
         ptrMat.Dispose();
         MeshPtr ptrMesh = MeshManager.Singleton.GetByName(sphereNamePrefix + "_SphereMesh_" + pluginName);
         ptrMesh.Unload();
         MeshManager.Singleton.Remove(ptrMesh.Handle);
         ptrMesh.Dispose();
         OgreWindow.Instance.mSceneMgr.DestroyEntity(sphereNamePrefix + "_SphereEntity_" + pluginName);
         OgreWindow.Instance.mSceneMgr.DestroySceneNode(sphereNamePrefix + "_SphereSceneNode_" + pluginName);
     }
     catch (Exception ex)
     {
         log("error deleting plugin sphere: " + ex.ToString());
     }
     OgreWindow.Instance.unpause();
 }
Ejemplo n.º 5
0
 private void Initiliase(MeshPtr meshPtr, bool autodispose_meshPtr, Vector3 scale, Quaternion qua, Vector3 pos, bool readtextcroodnitas) {
     this._scale = scale;
     //this._meshPtr = meshPtr;
     this.meshName = meshPtr.Name;
     this.opType = meshPtr.GetSubMesh(0).operationType;
     this._readTextureCoordinate = readtextcroodnitas;
     this._quaoffset = qua;
     this._posoffset = pos;
     PrepareBuffers(meshPtr);
     ReadData(meshPtr);
     if (autodispose_meshPtr) {
         meshPtr.Dispose();
         meshPtr = null;
     }
 }
Ejemplo n.º 6
0
            public unsafe void GetSubMeshInformation(MeshPtr mesh,
                ref uint vertex_count,
                ref Mogre.Vector3[] vertices,
                ref uint index_count,
                ref UInt64[] indices,
                Mogre.Vector3 position,
                Quaternion orientation,
                Mogre.Vector3 scale,
                ushort subMeshIndex)
            {
                bool added_shared = false;
                uint current_offset = 0;
                uint shared_offset = 0;
                uint next_offset = 0;
                uint index_offset = 0;

                vertex_count = index_count = 0;

                SubMesh submesh = mesh.GetSubMesh(subMeshIndex);

                // We only need to add the shared vertices once
                if (submesh.useSharedVertices)
                {
                  if (!added_shared)
                  {
                vertex_count += mesh.sharedVertexData.vertexCount;
                added_shared = true;
                  }
                }
                else
                {
                  vertex_count += submesh.vertexData.vertexCount;
                }

                // Add the indices
                index_count += submesh.indexData.indexCount;

                // Allocate space for the vertices and indices
                vertices = new Mogre.Vector3[vertex_count];
                indices = new UInt64[index_count];
                added_shared = false;

                // Run through the submesh again, adding the data into the arrays
                VertexData vertex_data = submesh.useSharedVertices ? mesh.sharedVertexData : submesh.vertexData;

                if (!submesh.useSharedVertices || (submesh.useSharedVertices && !added_shared))
                {
                  if (submesh.useSharedVertices)
                  {
                added_shared = true;
                shared_offset = current_offset;
                  }

                  VertexElement posElem = vertex_data.vertexDeclaration.FindElementBySemantic(VertexElementSemantic.VES_POSITION);
                  HardwareVertexBufferSharedPtr vbuf = vertex_data.vertexBufferBinding.GetBuffer(posElem.Source);

                  byte* vertex = (byte*)vbuf.Lock(HardwareBuffer.LockOptions.HBL_READ_ONLY);
                  float* pReal;

                  // There is _no_ baseVertexPointerToElement() which takes an Ogre::Real or a double
                  //  as second argument. So make it float, to avoid trouble when Ogre::Real will
                  //  be comiled/typedefed as double:
                  //      Ogre::Real* pReal;
                  for (int j = 0; j < vertex_data.vertexCount; ++j, vertex += vbuf.VertexSize)
                  {
                posElem.BaseVertexPointerToElement(vertex, &pReal);
                Mogre.Vector3 pt = new Mogre.Vector3(pReal[0], pReal[1], pReal[2]);
                vertices[current_offset + j] = (orientation * (pt * scale)) + position;
                  }
                  // |!| Important: VertexBuffer Unlock() + Dispose() avoids memory corruption
                  vbuf.Unlock();
                  vbuf.Dispose();
                  next_offset += vertex_data.vertexCount;
                }

                IndexData index_data = submesh.indexData;
                uint numTris = index_data.indexCount / 3;
                HardwareIndexBufferSharedPtr ibuf = index_data.indexBuffer;

                // UNPORTED line of C++ code (because ibuf.IsNull() doesn't exist in C#)
                // if( ibuf.isNull() ) continue
                // need to check if index buffer is valid (which will be not if the mesh doesn't have triangles like a pointcloud)

                bool use32bitindexes = (ibuf.Type == HardwareIndexBuffer.IndexType.IT_32BIT);

                uint* pLong = (uint*)ibuf.Lock(HardwareBuffer.LockOptions.HBL_READ_ONLY);
                ushort* pShort = (ushort*)pLong;
                uint offset = submesh.useSharedVertices ? shared_offset : current_offset;
                if (use32bitindexes)
                {
                  for (int k = 0; k < index_data.indexCount; ++k)
                indices[index_offset++] = (UInt64)pLong[k] + (UInt64)offset;
                }
                else
                {
                  for (int k = 0; k < index_data.indexCount; ++k)
                indices[index_offset++] = (UInt64)pShort[k] + (UInt64)offset;
                }
                // |!| Important: IndexBuffer Unlock() + Dispose() avoids memory corruption
                ibuf.Unlock();
                ibuf.Dispose();
                current_offset = next_offset;

                // |!| Important: MeshPtr Dispose() avoids memory corruption
                mesh.Dispose(); // This dispose the MeshPtr, not the Mesh
            }