Ejemplo n.º 1
0
        /// Update this.tilable graphics according to the tilable connections.
        public void UpdateGraphics()
        {
            int connsInt = 0;

            this.SetLinks();
            int i = 0;

            foreach (int direction in DirectionUtils.cardinals)
            {
                if (this.connections[direction])
                {
                    connsInt += DirectionUtils.connections[i];
                }
                i++;
            }

            // Check if we need a roof or basicly checks corners here.
            i = 0;
            this.allCorners = true;
            bool hasCorner = false;

            foreach (int direction in DirectionUtils.corners)
            {
                if (
                    (i != 0 || this.connections[direction] && (this.connections[(int)Direction.W] && this.connections[(int)Direction.S])) &&
                    (i != 1 || this.connections[direction] && (this.connections[(int)Direction.W] && this.connections[(int)Direction.N])) &&
                    (i != 2 || this.connections[direction] && (this.connections[(int)Direction.E] && this.connections[(int)Direction.N])) &&
                    (i != 3 || this.connections[direction] && (this.connections[(int)Direction.E] && this.connections[(int)Direction.S]))
                    )
                {
                    this.corners[i] = true;
                    hasCorner       = true;
                }
                else
                {
                    this.corners[i] = false;
                    this.allCorners = false;
                }

                i++;
            }

            if (connsInt != this.connectionsInt)
            {
                this.connectionsInt = connsInt;


                if (this.allCorners)
                {
                    this.tilable.mainGraphic = GraphicInstance.GetNew(
                        this.tilable.def.graphics,
                        default(Color),
                        Res.textures[this.tilable.def.graphics.textureName + "_cover"],
                        1
                        );

                    Loki.map.GetTilableAt(this.tilable.position, Layer.Ground).hidden = true;
                }
                else
                {
                    this.tilable.mainGraphic = GraphicInstance.GetNew(
                        this.tilable.def.graphics,
                        default(Color),
                        Res.textures[this.tilable.def.graphics.textureName + "_" + this.connectionsInt.ToString()],
                        1
                        );

                    if (hasCorner)
                    {
                        this.tilable.addGraphics.Add("cover",
                                                     GraphicInstance.GetNew(
                                                         this.tilable.def.graphics,
                                                         default(Color),
                                                         Res.textures[this.tilable.def.graphics.textureName + "_cover"],
                                                         2,
                                                         MeshPool.GetCornersPlane(this.corners)
                                                         )
                                                     );
                    }
                    Loki.map.GetTilableAt(this.tilable.position, Layer.Ground).hidden = false;
                }
            }
        }