Ejemplo n.º 1
0
        public void Render(Camera camera, MeshRenderMode renderMode)
        {
            var visibleMeshes = MeshModels.Where(x => x.Visible)
                                .OrderByDescending(x => x.IsSelected).ToList();

            if (!visibleMeshes.Any())
            {
                return;
            }

            RenderHelper.ModelShader.Use();
            RenderHelper.ModelShader.UseTexture.Set(renderMode != MeshRenderMode.Wireframe && Surface.SurfaceID > 0);

            bool useOutlineStencil = visibleMeshes.Any(x => x.IsSelected);

            if (useOutlineStencil)
            {
                RenderHelper.EnableStencilTest();
            }

            foreach (var model in visibleMeshes)
            {
                if (model.IsSelected && !useOutlineStencil)
                {
                }

                RenderHelper.RenderWithStencil(model.IsSelected,
                                               () =>
                {
                    RenderPartialMesh(renderMode, model, Material);
                },
                                               () =>
                {
                    DrawWireframeModel(model, RenderHelper.SelectionOutlineColor, 4f);
                }
                                               );

                if (useOutlineStencil)
                {
                    RenderHelper.ClearStencil();
                }
            }

            if (useOutlineStencil)
            {
                RenderHelper.DisableStencilTest();
            }

            //Draw selected models bounding boxes
            foreach (var model in visibleMeshes)
            {
                if (model.IsSelected)
                {
                    var selectionBox = model.BoundingBox;
                    selectionBox.Size += new Vector3(0.1f);
                    RenderHelper.DrawBoundingBox(model.Transform, selectionBox,
                                                 new Vector4(0f, 1f, 1f, 1f), 1.5f);
                }
            }
        }
Ejemplo n.º 2
0
        private SurfaceModelMesh AddMeshGeometry(ModelMeshReference modelMesh, List <int> indexList, List <VertVNT> vertexList)
        {
            var     geometry        = modelMesh.GetGeometry();
            int     indexOffset     = indexList.Count;
            int     vertexOffset    = vertexList.Count;
            var     triangleIndices = geometry.GetTriangleIndices();
            Vector3 minPos          = new Vector3(9999f);
            Vector3 maxPos          = new Vector3(-9999f);

            indexList.AddRange(triangleIndices);

            foreach (var vertex in geometry.Vertices)
            {
                var glVertex = new VertVNT()
                {
                    Position = vertex.Position.ToGL(),
                    Normal   = vertex.Normal.ToGL(),
                    TexCoord = geometry.IsTextured ? vertex.TexCoord.ToGL() : Vector2.Zero
                };

                minPos = Vector3.ComponentMin(minPos, glVertex.Position);
                maxPos = Vector3.ComponentMax(maxPos, glVertex.Position);
                vertexList.Add(glVertex);
            }

            var model = new SurfaceModelMesh(this, modelMesh, indexOffset, geometry.IndexCount, vertexOffset);

            model.BoundingBox = BBox.FromMinMax(minPos, maxPos);

            MeshModels.Add(model);
            return(model);
        }
Ejemplo n.º 3
0
        public void RebuildPartModels()
        {
            MeshModels.Clear();
            VertexBuffer.ClearBuffers();

            var indices  = new List <int>();
            var vertices = new List <VertVNT>();

            var distinctMeshes = new List <ModelMesh>();

            foreach (var surfComp in Surface.Components)
            {
                foreach (var meshRef in surfComp.Meshes)
                {
                    if (!meshRef.ModelMesh.CheckFileExist())
                    {
                        Debug.WriteLine($"Error: Could not load model: {meshRef.ModelMesh.FileName}");
                        continue;
                    }

                    var addedModel = AddMeshGeometry(meshRef, indices, vertices);

                    if (!distinctMeshes.Contains(meshRef.ModelMesh))
                    {
                        distinctMeshes.Add(meshRef.ModelMesh);
                    }
                }

                if (surfComp is FemaleStudModel femaleStud)
                {
                    foreach (var meshRef in femaleStud.ReplacementMeshes)
                    {
                        if (!meshRef.ModelMesh.CheckFileExist())
                        {
                            Debug.WriteLine($"Error: Could not load model: {meshRef.ModelMesh.FileName}");
                            continue;
                        }

                        var addedModel = AddMeshGeometry(meshRef, indices, vertices);
                        addedModel.IsReplacementModel = true;

                        if (!distinctMeshes.Contains(meshRef.ModelMesh))
                        {
                            distinctMeshes.Add(meshRef.ModelMesh);
                        }
                    }
                }
            }

            distinctMeshes.ForEach(x => x.UnloadModel());
            Indices  = indices.ToArray();
            Vertices = vertices.ToArray();
            VertexBuffer.SetIndices(indices);
            VertexBuffer.SetVertices(vertices);
        }
Ejemplo n.º 4
0
 public void Dispose()
 {
     if (VertexBuffer != null)
     {
         VertexBuffer.Dispose();
     }
     Vertices = new VertVNT[0];
     Indices  = new int[0];
     MeshModels.Clear();
     Surface = null;
 }
Ejemplo n.º 5
0
 public void Dispose()
 {
     if (VertexBuffer != null)
     {
         VertexBuffer.Dispose();
         VertexBuffer = null;
     }
     //if (BoneWeightBuffer != null)
     //    BoneWeightBuffer.Dispose();
     Vertices = new VertVNT[0];
     Indices  = new int[0];
     MeshModels.Clear();
     Surface = null;
 }