Ejemplo n.º 1
0
    /// <summary>
    /// Called when the "Extrude" button is clicked
    /// </summary>
    private void OnWizardCreate()
    {
        if (this.Extrusion <= 0)
        {
            return;
        }

        try
        {
            Transform[] transforms = Selection.transforms;

            foreach (Transform transform in transforms)
            {
                GameObject go = transform.gameObject;

                if (go == null)
                {
                    continue;
                }

                MeshExtrusion.Extrude(go, this.Extrusion, this.InvertFaces);
            }
        }
        catch (Exception ex)
        {
            Debug.Log(ex);
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// Called when the "Import" button is clicked
    /// </summary>
    private void OnWizardCreate()
    {
        GameObject parentGameObject = new GameObject();

        parentGameObject.name = this.ParentName;

        try
        {
            FeatureCollection features = GeoJSONObject.Deserialize(this.GeoJSONSource.text);

            MapBounds bounds = features.bbox;
            bounds.ProjectToWebMercator();
            bounds.SetScale(this.HorizontalScale);

            this.UpdateCameraParameters(bounds.Center.ToVector3(), this.HorizontalScale, this.VerticalScale);

            foreach (FeatureObject ftr in features.features)
            {
                MapFeature feature = new MapFeature(ftr.properties[this.ObjectIDFieldName]);

                List <Vertex> vertices = ftr.geometry.AllPositions().ConvertAll((v) => new Vertex(v.latitude, v.longitude, 0.0));

                feature.SetAttributes(ftr.properties);
                feature.SetGeometry(EnumGeometryType.Polygon, vertices);

                if (feature.Geometry.IsEmpty)
                {
                    continue;
                }

                feature.Geometry.ProjectToWebMercator();
                feature.Geometry.SetScale(this.HorizontalScale);

                Vector3 cityOrigin = feature.Geometry.GetCentroid();

                GameObject go = feature.ToGameObject();
                go.transform.position = cityOrigin - bounds.Center.ToVector3();
                go.transform.parent   = parentGameObject.transform;

                Material material = new Material(Shader.Find("Standard"));
                material.color = Color.gray;// UnityEngine.Random.ColorHSV();
                go.GetComponent <Renderer>().material = material;

                if (this.Extrude)
                {
                    float height = feature.Attributes.Get <float>(this.ExtrudeField);

                    if (height > 0)
                    {
                        height = height * this.ExtrudeFactor;
                        MeshExtrusion.Extrude(go, height, this.InvertFaces);
                    }
                }
            }
        }
        catch (Exception ex)
        {
            Debug.Log(ex);
        }
    }