[RPC] public void ToggleReady(string playerName, bool v){

		for (int i = 0; i < NetworkController.blueTeam.Count; i++){
			if (NetworkController.blueTeam[i].playerName.Equals(playerName)){
				NetworkController.blueTeam[i].FlipReadyValue(v);
			}
		}
		for (int i = 0; i < NetworkController.redTeam.Count; i++){
			if (NetworkController.redTeam[i].playerName.Equals(playerName)){
				NetworkController.redTeam[i].FlipReadyValue(v);
			}
		}

		GUIController = GameObject.Find("GUI Controller").GetComponent<Menu_GUIController>();
		GUIController.LobbyRedrawTeams();

		if(photonView.isMine){
			photonView.RPC("ToggleReady", PhotonTargets.OthersBuffered, playerName, v);
		}
	}
	void JoinTeam(string playerName, Char_AttributeScript.Teams teamToJoin) {
		bool alreadyInTeam = false;
		NetworkController = GameObject.Find("Network Controller").GetComponent<Menu_NetworkController>();
		Debug.Log (teamToJoin);

		if (teamToJoin == Char_AttributeScript.Teams.RED){
			for (int i = 0; i < NetworkController.blueTeam.Count; i++){
				if (NetworkController.blueTeam[i].playerName.Equals(playerName)){
					NetworkController.blueTeam.RemoveAt(i);
					break;
				}
			}
			for (int i = 0; i < NetworkController.redTeam.Count; i++){
				if (NetworkController.redTeam[i].playerName.Equals(playerName)){
					alreadyInTeam = true;
					break;
				}
			}
			if (!alreadyInTeam)
				NetworkController.redTeam.Add(new LobbyPlayer(false,playerName,teamToJoin));
		} else {
			for (int i = 0; i < NetworkController.redTeam.Count; i++){
				if (NetworkController.redTeam[i].playerName.Equals(playerName)){
					NetworkController.redTeam.RemoveAt(i);
					break;
				}
			}
			for (int i = 0; i < NetworkController.blueTeam.Count; i++){
				if (NetworkController.blueTeam[i].playerName.Equals(playerName)){
					alreadyInTeam = true;
					break;
				}
			}
			if (!alreadyInTeam)
				NetworkController.blueTeam.Add(new LobbyPlayer(false,playerName,teamToJoin));
		}

		GUIController = GameObject.Find("GUI Controller").GetComponent<Menu_GUIController>();
		GUIController.LobbyRedrawTeams();
	}
	[RPC] public void LeaveGame(string playerName){

		for (int i = 0; i < NetworkController.blueTeam.Count; i++){
			if (NetworkController.blueTeam[i].playerName.Equals(playerName)){
				NetworkController.blueTeam.RemoveAt(i);
				break;
			}
		}
		for (int i = 0; i < NetworkController.redTeam.Count; i++){
			if (NetworkController.redTeam[i].playerName.Equals(playerName)){
				NetworkController.redTeam.RemoveAt(i);
				break;
			}
		}

		GUIController = GameObject.Find("GUI Controller").GetComponent<Menu_GUIController>();
		GUIController.LobbyRedrawTeams();

		if(photonView.isMine){
			photonView.RPC("LeaveGame", PhotonTargets.OthersBuffered, playerName);
		}
	}
	// Use this for initialization
	void Start () {
		GUIController = GameObject.Find("GUI Controller").GetComponent<Menu_GUIController>();
		NetworkController = GameObject.Find("Network Controller").GetComponent<Menu_NetworkController>();
		GUIController.LobbyRedrawTeams();
	}