Ejemplo n.º 1
0
        /// <summary>
        /// Controls the various scenes for the game, waiting for user input and responding with the correct follow up action
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            KeyboardState ks = Keyboard.GetState();
            //the index of which menu item is currently hovered/selected
            int selectedIndex = 0;

            //check to see if were on menu screen
            if (menuScene.Enabled)
            {
                selectedIndex = menuScene.Menu.SelectedIndex;       //sets the selected index
                if (selectedIndex == 0 && ks.IsKeyDown(Keys.Enter)) //if Play game is selected, hide the menu and menu music and play action scene with music
                {
                    menuScene.Hide();
                    MediaPlayer.Stop();
                    actionScene.ResetGame();
                    actionScene.Show();
                    MediaPlayer.Play(actionSong);
                    MediaPlayer.IsRepeating = true;
                    MediaPlayer.Volume      = 0.1f;
                }
                else if (selectedIndex == 1 && ks.IsKeyDown(Keys.Enter)) //if Help scene is selected, hide menu and show help scene
                {
                    menuScene.Hide();
                    helpScene.Show();
                }
                else if (selectedIndex == 2 && ks.IsKeyDown(Keys.Enter)) //if Credit scene is selected, hide menu and show credit scene
                {
                    menuScene.Hide();
                    creditScene.Show();
                }
                else if (selectedIndex == 3 && ks.IsKeyDown(Keys.Enter)) //if Quit is selected, close the application
                {
                    Exit();
                }
            }
            else if (actionScene.Enabled) //check to see if the user is on the action scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    MediaPlayer.Stop();
                    actionScene.Hide();
                    menuScene.Show();
                    MediaPlayer.Play(menuSong);
                    MediaPlayer.IsRepeating = true;
                }
            }
            else if (helpScene.Enabled) //check to see if user is on the help scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    helpScene.Hide();
                    menuScene.Show();
                }
            }
            else if (creditScene.Enabled) //check to see if the user is on the credit scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    creditScene.Hide();
                    menuScene.Show();
                }
            }
            else if (gameOverScene.Enabled) //check to see if the user is on the game over scene
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    gameOverScene.Hide();
                    menuScene.Show();
                    MediaPlayer.Play(menuSong);
                    MediaPlayer.IsRepeating = true;
                }
            }
            base.Update(gameTime);
        }