Ejemplo n.º 1
0
        public override void Update(GameTime gameTime)
        {
            keyboardState = Keyboard.GetState();
            gamePadState  = GamePad.GetState(PlayerIndex.One);

            if ((keyboardState.IsKeyDown(Keys.Enter) && !oldKeyboardState.IsKeyDown(Keys.Enter)) ||
                (gamePadState.IsButtonDown(Buttons.A) && !oldGamePadState.IsButtonDown(Buttons.A)))
            {
                selectCurrentItem();
            }


            if ((keyboardState.IsKeyDown(Keys.Down) && !oldKeyboardState.IsKeyDown(Keys.Down)) ||
                (gamePadState.IsButtonDown(Buttons.LeftThumbstickDown) && !oldGamePadState.IsButtonDown(Buttons.LeftThumbstickDown)))
            {
                selectedEntry.Scale = 1;
                if (selectedEntry is MenuEntry)
                {
                    selectedEntry.Color = Color.OrangeRed;
                }
                else
                {
                    selectedEntry.Color = Color.DimGray;
                }
                selectedEntry.DeselectThis();
                selectedEntry = selectedEntry.Next;
                selectedEntry.SelectThis();
            }
            if ((keyboardState.IsKeyDown(Keys.Up) && !oldKeyboardState.IsKeyDown(Keys.Up)) ||
                (gamePadState.IsButtonDown(Buttons.LeftThumbstickUp) && !oldGamePadState.IsButtonDown(Buttons.LeftThumbstickUp)))
            {
                selectedEntry.Scale = 1;
                if (selectedEntry is MenuEntry)
                {
                    selectedEntry.Color = Color.OrangeRed;
                }
                else
                {
                    selectedEntry.Color = Color.DimGray;
                }
                selectedEntry.DeselectThis();
                selectedEntry = selectedEntry.Previous;
                selectedEntry.SelectThis();
            }
            selectedEntry.Scale = 1.2f;
            selectedEntry.Color = Color.White;

            oldKeyboardState = keyboardState;
            oldGamePadState  = gamePadState;
        }