Ejemplo n.º 1
0
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            if (menu.getIsButtonPlayPressed())
            {
                menuLogic.setActiveComponent(2);
                menu.setIsButtonPlayPressed(false);
            }
            else if (game.getIsButtonPressed())
            {
                menuLogic.setActiveComponent(1);
                game.setIsButtonPressed(false);
            }
            else if (menu.getIsButtonSettingsPressed())
            {
                menuLogic.setActiveComponent(3);
                menu.setIsButtonSettingsPressed(false);
            }
            else if (settings.getIsButtonBackPressed())
            {
                menuLogic.setActiveComponent(1);
                settings.setIsButtonBackPressed(false);
            }

            if (menuLogic.getActiveComponent() == 1)
            {
                menu.Update(gameTime);
            }
            else if (menuLogic.getActiveComponent() == 2)
            {
                game.Update(gameTime);
            }
            else if (menuLogic.getActiveComponent() == 3)
            {
                settings.Update(gameTime);
            }



            base.Update(gameTime);
        }