Ejemplo n.º 1
0
 public void SwitchState(GameState gameState)
 {
     switch (gameState)
     {
         case GameState.LEVEL_1:
             this.Components.Remove(mainMenu);
             level3 = new Level3(this);
             Components.Add(level3);
             currentLevel = level3;
             break;
         case GameState.MAIN_MENU:
             this.Components.Remove(currentLevel);
             mainMenu = new MenuJewSaver(this);
             Components.Add(mainMenu);
             break;
         case GameState.LEVEL_2:
             this.Components.Remove(level1);
             level2 = new Level2(this);
             this.Components.Add(level2);
             currentLevel = level2;
             break;
         case GameState.LEVEL_3:
             this.Components.Remove(level2);
             level3 = new Level3(this);
             this.Components.Add(level3);
             currentLevel = level3;
             break;
         default:
             break;
     }
 }
Ejemplo n.º 2
0
    /// <summary>
    /// Allows the game to perform any initialization it needs to before starting to run.
    /// This is where it can query for any required services and load any non-graphic
    /// related content.  Calling base.Initialize will enumerate through any components
    /// and initialize them as well.
    /// </summary>
    protected override void Initialize()
    {
        // TODO: Add your initialization logic here

        // add game components here
        this.Components.Add(new Input(this));
        mainMenu = new MenuJewSaver(this);
        this.Components.Add(mainMenu);
        base.Initialize();
    }