Ejemplo n.º 1
0
        public void Update(GameTime gameTime)
        {
            if (ActiveScene.GetType().Name == "MenuScene")
            {
                MenuItemSprite s = ActiveScene.AllTheSpritesWithinTheScene.OfType <MenuItemSprite>().FirstOrDefault(x => x.Bounds.Contains(InputEngine.MousePosition) && InputEngine.IsMouseLeftClick());

                if (s != null)
                {
                    if (s.SpriteID == "MI1")
                    {
                        PreviousScene = ActiveScene;
                        ActiveScene   = AllScenes.Pop();
                        AllScenes.Push(PreviousScene);
                    }
                    else if (s.SpriteID == "MI2")
                    {
                        PreviousScene = ActiveScene;
                        ActiveScene   = CreateHighscoreScene();
                        AllScenes.Push(PreviousScene);
                    }
                    else if (s.SpriteID == "MI3")
                    {
                        Helper.CurrentGame.Exit();
                    }
                }
            }
            else if (InputEngine.IsKeyPressed(ChangeSceneKey))
            {
                if (ActiveScene.GetType().Name == "PlayScene")
                {
                    PreviousScene = ActiveScene;
                    ActiveScene   = AllScenes.Pop();
                    AllScenes.Push(PreviousScene);
                }
                else if (ActiveScene.GetType().Name == "HighscoreScene")
                {
                    ActiveScene = AllScenes.Pop();
                }
            }


            if (ActiveScene.GetType().Name == "PlayScene")
            {
                ActiveScene.Update(gameTime);
                PlayScene playScene = (PlayScene)ActiveScene;
                if (playScene.Gameover)
                {
                    ActiveScene = CreateHighscoreScene();
                }
            }
        }
        public SceneManager CreateScenes()
        {
            SceneManager sceneManager = new SceneManager();

            sceneManager.AllScenes = new Stack <IScene>();


            try
            {
                MenuScene menuScene = new MenuScene();
                menuScene.BackgroundTextureKey        = "menu";
                menuScene.AllTheSpritesWithinTheScene = new List <IBaseSprite>();
                MenuItemSprite menu1 = new MenuItemSprite("MI1", "Play", "rectangle", new Vector2(100, 100));
                MenuItemSprite menu2 = new MenuItemSprite("MI2", "HighScores", "rectangle", new Vector2(100, 200));
                MenuItemSprite menu3 = new MenuItemSprite("MI3", "Exit", "rectangle", new Vector2(100, 300));
                menuScene.AllTheSpritesWithinTheScene.Add(menu1);
                menuScene.AllTheSpritesWithinTheScene.Add(menu2);
                menuScene.AllTheSpritesWithinTheScene.Add(menu3);
                sceneManager.ActiveScene = menuScene;


                PlayScene playScene = new PlayScene();
                playScene.BackgroundTextureKey        = "play";
                playScene.AllTheSpritesWithinTheScene = new List <IBaseSprite>();
                playScene.Player     = new PlayerSprite();
                playScene.Player     = CreatePlayer();
                Helper.currentPlayer = playScene.Player;
                playScene.AllTheSpritesWithinTheScene.Add(playScene.Player);
                playScene.Collectables = new List <Collectable>();
                playScene.Collectables = CreateCollectables(Helper.random.Next(10, 20));
                playScene.AllTheSpritesWithinTheScene.AddRange(playScene.Collectables);
                playScene.AllSpawnPoints = new List <SpawnPoint>();
                playScene.AllSpawnPoints = CreateSpawnPoints();
                playScene.AllTheSpritesWithinTheScene.AddRange(playScene.AllSpawnPoints);
                playScene.AllDespawnPoints = new List <DespawnPoint>();
                playScene.AllDespawnPoints = CreateDespawnPoints();
                playScene.AllTheSpritesWithinTheScene.AddRange(playScene.AllDespawnPoints);
                playScene.AllEnemies = new Queue <EnemySprite>();
                playScene.AllEnemies = CreateEnemies();
                playScene.AllTheSpritesWithinTheScene.AddRange(playScene.AllEnemies);
                sceneManager.AllScenes.Push(playScene);
            }
            catch (Exception e)
            {
                Console.WriteLine("Error while creating Scenes : {0}", e.Message);
            }



            return(sceneManager);
        }