Ejemplo n.º 1
0
    public void OpenPanel(int Startx, int Starty)
    {
        Piece p = ControllerBoard.GetPiece(Startx, Starty);

        if (p.getIDPiece() == "Soporte")
        {
            PanelSupport.SetActive(true);
            GameObject.Find("Code").GetComponent <ProcessList>().SoporteProcess();
        }
        else
        {
            MenuFicha.SetActive(true);
        }

        panelSociedad.SetActive(false);
        btnShow.SetActive(false);
        x = Startx;
        y = Starty;
        ViewTitle(x, y);

        Sprite imageS = Resources.Load <Sprite>("Sprites/Items/" + p.id);

        image.sprite = imageS;

        ready = false;
    }
Ejemplo n.º 2
0
    public void Close()
    {
        if (PanelSupport.activeInHierarchy && panelProc.activeInHierarchy)
        {
            panelProc.SetActive(false);
        }
        else
        {
            PanelSupport.SetActive(false);
            MenuFicha.SetActive(false);
        }

        GameObject.Find("Camera").GetComponent <CameraController>().mover = true;
        ready = true;

        if (!panelSave.activeInHierarchy)
        {
            panelProc.SetActive(false);
        }
    }
Ejemplo n.º 3
0
    void Start()
    {
        cont          = 1;
        x             = -1;
        y             = -1;
        RotX          = 0;
        RotY          = 0;
        move          = true;
        ready         = true;
        destroy       = false;
        rotate        = false;
        rnd           = true;
        isWhite       = false;
        buttonColor   = false;
        buttonEdition = false;
        buttonInfo    = false;
        ModificarXY   = true;
        guardadoTut   = false;
        ButtonVisAct  = false;
        BandEnter     = false;
        BandOnClick   = false;

        //FDDM
        fieldBSTotalC = GameObject.Find("InputField");                   //Input del menu editar para la cantidad de componentes
        textTC        = GameObject.Find("TextTC").GetComponent <Text>(); //Texto que esta en la ventana que solicita la cantidad de elementos del componente.
        //FDDM

        btnSave         = GameObject.Find("ButtonSaveEdition");
        showPanel       = GameObject.Find("PanelEdition").GetComponent <CanvasGroup>();
        fieldS          = GameObject.Find("InputSaveEdition");
        panelEdit       = GameObject.Find("PanelEdition");
        ControllerBoard = GameObject.Find("Tablero").GetComponent <ControllerBoard>();
        tablero         = GameObject.Find("Tablero");
        panelSave       = GameObject.Find("PanelGuardar");
        panel           = GameObject.Find("PanelInfo");
        panelLoad       = GameObject.Find("PanelCargar");
        panelProc       = GameObject.Find("PanelProcesos");
        panelInfo       = GameObject.Find("PanelInfo");
        panelColor      = GameObject.Find("PanelChangeColor");
        textStatus      = GameObject.Find("TextStatusEdition").GetComponent <Text>();
        panelSociedad   = GameObject.Find("sociedad");
        inventory       = GameObject.Find("Inventory").GetComponent <Inventory>();
        Camera          = GameObject.Find("Camera").GetComponent <CameraController>();
        btnShow         = GameObject.Find("ShowCategory");
        panelEdit.SetActive(false);
        panelColor.SetActive(false);
        BSTotalC           = GameObject.Find("ButtonSaveTotalC");
        MenuStickers       = GameObject.Find("MenuStickers");
        MenuFicha          = GameObject.Find("PanelFicha");
        PanelSupport       = GameObject.Find("PanelSoporte");
        PanelConfirmacion  = GameObject.Find("PanelConfirmacion");
        PanelConfirmacion1 = GameObject.Find("PanelConfirmacion1");
        btnYes1            = GameObject.Find("Yes1");
        btnNo1             = GameObject.Find("No1");
        btnYes             = GameObject.Find("Yes");
        btnNo = GameObject.Find("No");
        MenuStickers.SetActive(false);
        MenuFicha.SetActive(false);
        PanelSupport.SetActive(false);
        PanelConfirmacion.SetActive(false);
        PanelConfirmacion1.SetActive(false);
    }