// to-do: add ganker mode combo mode + use Q with E Combo public static void Init() { MenuConfig = MainMenu.AddMenu(":: Olaf is Back", "Olaf"); Modes.ModeSettings.Init(MenuConfig); Common.CommonAutoLevel.Init(MenuConfig); Common.CommonAutoBush.Init(MenuConfig); Common.CommonManaManager.Init(MenuConfig); ModeUlti.Init(MenuConfig); Common.CommonHelper.Init(); MenuKeys = MenuConfig.AddSubMenu("Keys", "Keys"); { MenuKeys.Add("Key.HarassToggle", new KeyBind("Harass (Toggle)", false, KeyBind.BindTypes.PressToggle, 'T')); } Modes.ModeCombo.Init(); Modes.ModeHarass.Init(); MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm"); { MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", false, KeyBind.BindTypes.PressToggle, 'J')); MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control!", false, KeyBind.BindTypes.PressToggle, 'M')); Modes.ModeLane.Init(MenuConfig); Modes.ModeJungle.Init(MenuConfig); } Modes.ModeDraw.Init(); Modes.ModePerma.Init(); }
public static void Init() { MenuConfig = MainMenu.AddMenu(":: Leblanc II ::", "Leblanc"); Modes.ModeSettings.Init(MenuConfig); Common.CommonGeometry.Init(); Common.CommonAutoLevel.Init(MenuConfig); Common.CommonAutoBush.Init(MenuConfig); Common.CommonHelper.Init(); MenuKeys = MenuConfig.AddSubMenu("Keys", "Keys"); { MenuKeys.Add("Key.ChangeCombo", new KeyBind("Change Combo!", false, KeyBind.BindTypes.HoldActive, 'J')); MenuKeys.Add("Key.Harass1", new KeyBind("Harass Toggle!", false, KeyBind.BindTypes.PressToggle, 'T')); MenuKeys.Add("Key.DoubleChain", new KeyBind("Double Chain!", false, KeyBind.BindTypes.HoldActive, 'G')); } Modes.ModeCombo.Init(); Modes.ModeChain.Init(); Modes.ModeHarass.Init(); MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm"); { Modes.ModeLane.Init(MenuConfig); Modes.ModeJungle.Init(MenuConfig); MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", false, KeyBind.BindTypes.PressToggle, 'J')); MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control!", false, KeyBind.BindTypes.PressToggle, 'M')); } Modes.ModeFlee.Init(MenuConfig); new ModeDraw().Init(); Modes.ModePerma.Init(); Champion.PlayerObjects.Init(); }
public static void Init() { MenuConfig = MainMenu.AddMenu(":: Irelia is Back", "Irelia"); //MenuTools = new Menu("Tools", "Tools"); Modes.ModeSettings.Init(MenuConfig); Common.CommonAutoLevel.Init(MenuConfig); Common.CommonAutoBush.Init(MenuConfig); //EvadeMain.Init(); Common.CommonHelper.Init(); Modes.ModeCombo.Init(); MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm"); { Modes.ModeLane.Init(MenuConfig); Modes.ModeJungle.Init(MenuConfig); MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", true, KeyBind.BindTypes.PressToggle, 'J')); MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control Active!", true, KeyBind.BindTypes.PressToggle, 'M')); } Modes.ModeFlee.Init(MenuConfig); new ModeDraw().Init(); Modes.ModePerma.Init(); }
public ChampionStuff() { MenuHarass = MenuHero.Add(new LeagueSharp.SDK.UI.Menu("MenuHarass", "Harass list")); foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>().Where(h => h.IsEnemy)) { MenuHarass.Add(new MenuBool("H" + enemy.ChampionName, enemy.ChampionName, true)); } MenuFarm.Add(new MenuKeyBind("Farm", "Lane Clear", Keys.N, KeyBindType.Toggle)); MenuAdvance = MainMenu.Add(new LeagueSharp.SDK.UI.Menu("adv", "Advanced options")); MenuAdvance.Add(new MenuBool("mana", "Disable mana manager in combo", false)); MenuAdvance.Add(new MenuBool("support", "Support Mode", false)); MenuAdvance.Add(new MenuBool("comboAa", "Disable auto-attack in combo mode", false)); Game.OnWndProc += Game_OnWndProc; Orbwalker.OnAction += OnAction; }
public Jinx() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1500f); E = new Spell(SpellSlot.E, 920f); R = new Spell(SpellSlot.R, 3000f); W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E.SetSkillshot(1.2f, 100f, 1750f, false, SkillshotType.SkillshotCircle); R.SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine); MenuHero = MainMenu.Add(new Menu("MenuHero", Player.ChampionName)); MenuDraw = MenuHero.Add(new Menu("MenuDraw", "Draw")); MenuDraw.Add(new MenuBool("Q", "Q range", true)); MenuDraw.Add(new MenuBool("W", "W range", true)); MenuDraw.Add(new MenuBool("E", "E range", true)); MenuDraw.Add(new MenuBool("R", "R range", true)); MenuQ = MenuHero.Add(new Menu("MenuQ", "Q Config")); MenuQ.Add(new MenuBool("Auto", "Auto", true)); MenuQ.Add(new MenuBool("Mix", "Mix", true)); MenuW = MenuHero.Add(new Menu("MenuW", "W Config")); MenuW.Add(new MenuBool("Auto", "Auto", true)); MenuW.Add(new MenuBool("Mix", "Mix", true)); MenuE = MenuHero.Add(new Menu("MenuE", "E Config")); MenuE.Add(new MenuBool("Auto", "Auto", true)); MenuE.Add(new MenuBool("telE", "Auto E on teleport", true)); MenuE.Add(new MenuBool("comboE", "Auto E combo logic", true)); MenuR = MenuHero.Add(new Menu("MenuR", "R Config")); MenuR.Add(new MenuBool("Auto", "Auto", true)); MenuR.Add(new MenuBool("Rturrent", "Don't R under turret", true)); MenuR.Add(new MenuKeyBind("cast", "Lane Clear", System.Windows.Forms.Keys.T, KeyBindType.Toggle)); MenuFarm = MenuHero.Add(new Menu("MenuFarm", "Farm")); MenuFarm.Add(new MenuSlider("Mana", "LaneClear mana ", 50)); MenuFarm.Add(new MenuBool("Q", "Farm Q", true)); Orbwalker.OnAction += OnAction; Game.OnUpdate += Game_OnUpdate; }