void Start()
    {
        textForButton               = gameObject.GetComponentInChildren <Text> ();
        pauseControl                = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MenuController_Paused> ();
        thisAudioSource             = gameObject.GetComponent <AudioSource> ();
        thisAudioSource.playOnAwake = false;

        if (modifyFontSize)
        {
            textForButton.fontSize = startingFontSize;
        }

        if (modifyFontColor)
        {
            textForButton.color = startingTextColor;
        }
    }
    MenuController_Paused pauseManager; // A reference to the MenuController used for our pause menu


    void Start()
    {
        rb2d         = GetComponent <Rigidbody2D> ();                                                           // We instantiate the rb2d as a rigidbody attatched to this game object
        pauseManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MenuController_Paused> (); // We set the pauseManager as a script found on a GameObject with a tag of "GameManager"
    }
Ejemplo n.º 3
0
    Canvas myCanvas;                    // A canvas which defines what the canvas is on the object this script is attached to


    void Start()
    {
        myCanvas     = gameObject.GetComponent <Canvas> ();                                                     // We set our canvas
        pauseControl = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MenuController_Paused> (); // We define the pauseControl variable
    }