/// <summary> Handles the processes of selecting a card. </summary>
 /// <param name="card"> The card to be selected. </param>
 private void CardSelected(GameObject card)
 {
     if (selectedCard != null)
     {
         if (selectedCard.gameObject.Equals(card))
         {
             card.GetComponent <MemoryGameCardBehavior>().DeselectCard();
             selectedCard = null;
             return;
         }
         else if (selectedCard.Matches(card.GetComponent <MemoryGameCardBehavior>()))
         {
             card.GetComponent <MemoryGameCardBehavior>().FlipCard();
             selectedCard.FlipCard();
             selectedCard = null;
         }
     }
     else
     {
         selectedCard = card.GetComponent <MemoryGameCardBehavior>();
         card.GetComponent <MemoryGameCardBehavior>().SelectCard();
     }
 }
Ejemplo n.º 2
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 /// <summary> Checks to see if the given behaviour matches the info of this one. </summary>
 /// <param name="cardBehavior"> The card info to be checked. </param>
 /// <returns> Does the given cardBehaviour match this one? </returns>
 public bool Matches(MemoryGameCardBehavior cardBehavior)
 {
     return(food.Equals(cardBehavior.food));
 }