Ejemplo n.º 1
0
 // Unity method, triggered when collision was detected.
 void OnCollisionEnter(Collision col)
 {
     //		if (col.gameObject.name.Substring (0, 4) == "Cube") {
     memory.RecordCrash();
     if (HitWall != null)
     {
         HitWall();
     }
     //		}
     Debug.Log("Episode " + episodes);
     episodes++;
 }