public override void LoadContent(bool firstLoad) { _SpriteBank = new SpriteBank(GFX.Game, "Graphics/CommunalHelper/Sprites.xml"); StationBlock.InitializeParticles(); StationBlockTrack.InitializeTextures(); TrackSwitchBox.InitializeParticles(); DreamTunnelRefill.InitializeParticles(); DreamTunnelDash.InitializeParticles(); DreamMoveBlock.InitializeParticles(); DreamSwitchGate.InitializeParticles(); ConnectedMoveBlock.InitializeTextures(); ConnectedSwapBlock.InitializeTextures(); HeartGemShard.InitializeParticles(); Melvin.InitializeTextures(); Melvin.InitializeParticles(); RailedMoveBlock.InitializeTextures(); DreamBooster.InitializeParticles(); DreamJellyfish.InitializeTextures(); DreamJellyfish.InitializeParticles(); Chain.InitializeTextures(); }
public void GameStart() { isGameStart = true; m_melvin = Instantiate(melvinPrefab, melvinSpawnPoint.position, Quaternion.identity).GetComponent <Melvin>(); }