void ToggleEmit() { trail.ToggleEmit(); weapon.GetComponent <BoxCollider>().enabled = !weapon.GetComponent <BoxCollider>().enabled; weapon.GetComponent <WeaponComponent>().isUsing = !weapon.GetComponent <WeaponComponent>().isUsing; }
void ToggleEmit() { trail.ToggleEmit(); weapon.GetComponent <BoxCollider>().enabled = !weapon.GetComponent <BoxCollider>().enabled; weapon.GetComponent <WeaponComponent>().isUsing = !weapon.GetComponent <WeaponComponent>().isUsing; }