public void SwingMelee() { Melee melee = Instantiate(meleeHitbox, meleePosition.position, Quaternion.identity).GetComponent <Melee>(); melee.Setup(meleeSO); }
public void SwingMelee() { Melee melee = Instantiate(meleeHitbox, meleePosition.position, Quaternion.identity).GetComponent <Melee>(); melee.Setup(meleeSO); }