Ejemplo n.º 1
0
        public override void Render(Graphics g2)
        {
            //Graphics g2 = Graphics.FromImage(bufferedImage);
            SolidBrush brush = new SolidBrush(Color.White);
            Font       font  = new Font("Verdana", 14);

            if (g2 != null)
            {
                // NOTE: two lines below make the error splash white screen....
                // need to remove this line
                ////g2.setColor(Color.WHITE);
                //g2.FillRectangle(brush,0, 0, GameFrame.SCREEN_WIDTH, GameFrame.SCREEN_HEIGHT);


                //physicalMap.draw(g2);

                switch (state)
                {
                case GameState.INIT_GAME:
                    brush.Color = Color.Black;
                    g2.FillRectangle(brush, 0, 0, GameFrame.SCREEN_WIDTH, GameFrame.SCREEN_HEIGHT);
                    brush.Color = Color.White;
                    g2.DrawString("PRESS ENTER TO CONTINUE", font, brush, 400, 300);
                    break;

                case GameState.PAUSEGAME:
                    brush.Color = Color.Black;
                    g2.FillRectangle(brush, 300, 260, 500, 70);
                    brush.Color = Color.White;
                    g2.DrawString("PRESS ENTER TO CONTINUE", font, brush, 400, 300);
                    break;

                case GameState.TUTORIAL:
                    backgroundMap.draw(g2);
                    if (tutorialState == TutorialState.MEETreadonlyBOSS)
                    {
                        particularObjectManager.draw(g2, gameTime);
                    }
                    TutorialRender(g2);

                    break;

                case GameState.GAMEWIN:
                case GameState.GAMEPLAY:
                    backgroundMap.draw(g2);
                    particularObjectManager.draw(g2, gameTime);
                    bulletManager.draw(g2, gameTime);

                    brush.Color = Color.Gray;
                    g2.FillRectangle(brush, 19, 59, 102, 22);
                    brush.Color = Color.Red;
                    g2.FillRectangle(brush, 20, 60, megaMan.getBlood(), 20);

                    for (int i = 0; i < numberOfLife; i++)
                    {
                        g2.DrawImage(CacheDataLoader.getInstance().getFrameImage("hearth").getImage(), 20 + i * 40, 18);
                    }


                    if (state == GameState.GAMEWIN)
                    {
                        g2.DrawImage(CacheDataLoader.getInstance().getFrameImage("gamewin").getImage(), 300, 300);
                    }

                    break;

                case GameState.GAMEOVER:
                    brush.Color = Color.Black;
                    g2.FillRectangle(brush, 0, 0, GameFrame.SCREEN_WIDTH, GameFrame.SCREEN_HEIGHT);
                    brush.Color = Color.White;
                    g2.DrawString("GAME OVER!", font, brush, 450, 300);
                    break;
                }
            }
        }