Ejemplo n.º 1
0
    public override bool Inspector()
    {
        MegaConformMulti mod = (MegaConformMulti)target;

#if !UNITY_5
        EditorGUIUtility.LookLikeControls();
#endif
        CommonModParamsBasic(mod);

        mod.conformAmount = EditorGUILayout.Slider("Conform Amount", mod.conformAmount, 0.0f, 1.0f);
        mod.raystartoff   = EditorGUILayout.FloatField("Ray Start Off", mod.raystartoff);
        mod.raydist       = EditorGUILayout.FloatField("Ray Dist", mod.raydist);
        mod.offset        = EditorGUILayout.FloatField("Offset", mod.offset);
        mod.axis          = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);

        if (GUILayout.Button("Add Target"))
        {
            MegaConformTarget targ = new MegaConformTarget();
            mod.targets.Add(targ);
            GUI.changed = true;
        }

        for (int i = 0; i < mod.targets.Count; i++)
        {
            mod.targets[i].target = (GameObject)EditorGUILayout.ObjectField("Object", mod.targets[i].target, typeof(GameObject), true);

            mod.targets[i].children = EditorGUILayout.Toggle("Include Children", mod.targets[i].children);

            if (GUILayout.Button("Delete"))
            {
                mod.targets.RemoveAt(i);
                GUI.changed = true;
            }
        }

        if (GUI.changed)
        {
            mod.BuildColliderList();
        }

        return(false);
    }
Ejemplo n.º 2
0
    public override bool Inspector()
    {
        MegaConformMulti mod = (MegaConformMulti)target;

        EditorGUIUtility.LookLikeControls();
        CommonModParamsBasic(mod);

        mod.conformAmount = EditorGUILayout.Slider("Conform Amount", mod.conformAmount, 0.0f, 1.0f);
        mod.raystartoff = EditorGUILayout.FloatField("Ray Start Off", mod.raystartoff);
        mod.raydist = EditorGUILayout.FloatField("Ray Dist", mod.raydist);
        mod.offset = EditorGUILayout.FloatField("Offset", mod.offset);
        mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);

        if ( GUILayout.Button("Add Target") )
        {
            MegaConformTarget targ = new MegaConformTarget();
            mod.targets.Add(targ);
            GUI.changed = true;
        }

        for ( int i = 0; i < mod.targets.Count; i++ )
        {
            mod.targets[i].target = (GameObject)EditorGUILayout.ObjectField("Object", mod.targets[i].target, typeof(GameObject), true);

            mod.targets[i].children = EditorGUILayout.Toggle("Include Children", mod.targets[i].children);

            if ( GUILayout.Button("Delete") )
            {
                mod.targets.RemoveAt(i);
                GUI.changed = true;
            }
        }

        if ( GUI.changed )
        {
            mod.BuildColliderList();
        }

        return false;
    }