public override bool Inspector() { MegaConformMulti mod = (MegaConformMulti)target; #if !UNITY_5 EditorGUIUtility.LookLikeControls(); #endif CommonModParamsBasic(mod); mod.conformAmount = EditorGUILayout.Slider("Conform Amount", mod.conformAmount, 0.0f, 1.0f); mod.raystartoff = EditorGUILayout.FloatField("Ray Start Off", mod.raystartoff); mod.raydist = EditorGUILayout.FloatField("Ray Dist", mod.raydist); mod.offset = EditorGUILayout.FloatField("Offset", mod.offset); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); if (GUILayout.Button("Add Target")) { MegaConformTarget targ = new MegaConformTarget(); mod.targets.Add(targ); GUI.changed = true; } for (int i = 0; i < mod.targets.Count; i++) { mod.targets[i].target = (GameObject)EditorGUILayout.ObjectField("Object", mod.targets[i].target, typeof(GameObject), true); mod.targets[i].children = EditorGUILayout.Toggle("Include Children", mod.targets[i].children); if (GUILayout.Button("Delete")) { mod.targets.RemoveAt(i); GUI.changed = true; } } if (GUI.changed) { mod.BuildColliderList(); } return(false); }
public override bool Inspector() { MegaConformMulti mod = (MegaConformMulti)target; EditorGUIUtility.LookLikeControls(); CommonModParamsBasic(mod); mod.conformAmount = EditorGUILayout.Slider("Conform Amount", mod.conformAmount, 0.0f, 1.0f); mod.raystartoff = EditorGUILayout.FloatField("Ray Start Off", mod.raystartoff); mod.raydist = EditorGUILayout.FloatField("Ray Dist", mod.raydist); mod.offset = EditorGUILayout.FloatField("Offset", mod.offset); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); if ( GUILayout.Button("Add Target") ) { MegaConformTarget targ = new MegaConformTarget(); mod.targets.Add(targ); GUI.changed = true; } for ( int i = 0; i < mod.targets.Count; i++ ) { mod.targets[i].target = (GameObject)EditorGUILayout.ObjectField("Object", mod.targets[i].target, typeof(GameObject), true); mod.targets[i].children = EditorGUILayout.Toggle("Include Children", mod.targets[i].children); if ( GUILayout.Button("Delete") ) { mod.targets.RemoveAt(i); GUI.changed = true; } } if ( GUI.changed ) { mod.BuildColliderList(); } return false; }