// Use this for initialization void Start() { cloud = FindObjectOfType <MegaCloud>(); startTransform = transform; patrolScript = GetComponentInChildren <BossPatrolMan>(); playerIn = FindObjectOfType <NewPlayerInBossRoom>(); anim = GetComponentInChildren <Animator>(); playerInRange = GetComponent <CheckPlayerInRange>(); bossHealth = GetComponentInChildren <EnemyHealthMid>(); randoInt = Random.Range(min, max); randoInt++; if (startFight == true) { patrolScript.canWalk = true; } StartCoroutine("ShotDelay"); }
// Use this for initialization void Start() { theAM = FindObjectOfType <AudioManager>(); cloud = FindObjectOfType <MegaCloud>(); playerInEndZone = false; if (cloud.inFireLevel) { inFire = true; } if (cloud.inWoodLevel) { inWood = true; } if (cloud.inWaterLevel) { inWater = true; } if (cloud.inFinalLevel) { inFinal = true; } }
// Use this for initialization void Start() { player = FindObjectOfType<Player>(); cloud = FindObjectOfType<MegaCloud>(); player.enabled = false; }
// Use this for initialization void Start() { player = FindObjectOfType <Player>(); theAM = FindObjectOfType <AudioManager>(); cloud = FindObjectOfType <MegaCloud>(); levelLoadering = FindObjectOfType <LevelLoaderCloudCheck>(); }
// Use this for initialization void Start() { cloud = FindObjectOfType <MegaCloud>(); if (cloud.inWaterLevel) { damageToGive = damageToGive / 2; } if (cloud.inWoodLevel) { damageToGive = damageToGive * 2; } }
// Use this for initialization void Start() { newSwitchCounterScript = GetComponent <NewLevelSelectMoverControllerBetter>(); player = FindObjectOfType <Player>(); theCloud = FindObjectOfType <MegaCloud>(); if (theCloud.fireFinished_Cloud && theCloud.waterFinished_Cloud && theCloud.woodFinished_Cloud) { theCloud.finalUnlocked_Cloud = true; } CheckFinalUnlockedNormalMeans(); }
void start() { cloud = FindObjectOfType <MegaCloud>(); player = FindObjectOfType <Player>(); fireSlider = GetComponent <GameObject>(); waterSlider = GetComponent <GameObject>(); grassSlider = GetComponent <GameObject>(); energyTankManager = FindObjectOfType <EnergyTankManager>(); healthManager = FindObjectOfType <HealthManager>(); waterSlider.SetActive(false); fireSlider.SetActive(false); grassSlider.SetActive(false); Tanks.text = newTanks.ToString(); }
// Use this for initialization void Start() { edge = GetComponent <EdgeCollider2D>(); render = GetComponent <SpriteRenderer>(); cloud = FindObjectOfType <MegaCloud>(); turnOff(); if (cloud.inFireLevel) { damageToGive = damageToGive / 2; } if (cloud.inWaterLevel) { damageToGive = damageToGive * 2; } }
// Update is called once per frame void Update() { cloud = FindObjectOfType <MegaCloud>(); if (isPaused) { weaponMenuCanvas.SetActive(true); Time.timeScale = 0f; player.enabled = false; } else { weaponMenuCanvas.SetActive(false); Time.timeScale = 1f; player.enabled = true; } if (Input.GetButtonDown("Pause")) { isPaused = !isPaused; } }
// Use this for initialization void Start() { ribo2d = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player"); cloud = FindObjectOfType <MegaCloud>(); enemyHealthScript = FindObjectOfType <EnemyHealthMid>(); enemyRb2d = GetComponent <Rigidbody2D>(); if (cloud.inWoodLevel) { damageToGive = damageToGive / 2; } if (cloud.inFireLevel) { damageToGive = damageToGive * 2; } if (player.transform.localScale.x < 0) { speed = -speed; transform.localScale = new Vector3(-1, 1, 1); } }