Ejemplo n.º 1
0
    //Enter Water
    void OnTriggerEnter(Collider collision)
    {
        if (collision.GetComponent <DamageArea>())//When the Character's Damage Area Trigger Touches the Water Swim Trigger
        {
            if (collision.GetComponentInParent <AntAI>())
            {
                AntScript         = collision.GetComponentInParent <AntAI>();
                AntScript.inWater = true;
                whichScript       = 1;
            }
            else if (collision.GetComponentInParent <DemigodAI>())
            {
                DemigodScript         = collision.GetComponentInParent <DemigodAI>();
                DemigodScript.inWater = true;
                whichScript           = 2;
            }
            else if (collision.GetComponentInParent <MinotaurAI>())
            {
                MinotaurScript         = collision.GetComponentInParent <MinotaurAI>();
                MinotaurScript.inWater = true;
                whichScript            = 3;
            }
            else if (collision.GetComponentInParent <MedusaAI>())
            {
                MedusaScript         = collision.GetComponentInParent <MedusaAI>();
                MedusaScript.inWater = true;
                whichScript          = 4;
            }
            else if (collision.GetComponentInParent <PlayerHealth>())//1
            {
                PlayerScript         = collision.GetComponentInParent <PlayerHealth>();
                PlayerSwim           = collision.GetComponentInParent <Swimming>();
                PlayerScript.inWater = true;
                PlayerSwim.inWater   = true;
                whichScript          = 5;
            }
            else if (collision.GetComponentInParent <ChimeraAI>())
            {
                ChimeraScript         = collision.GetComponentInParent <ChimeraAI>();
                ChimeraScript.inWater = true;
                whichScript           = 6;
            }

            if (whichScript == 5)//Why is this here??????????????????????? Why not just put these statements in the *1 above? Same below in Trigger Exit
            {
                PlayerSwim.whatToDo(true);
                underwaterAudio.Play();
            }
        }
    }
Ejemplo n.º 2
0
 void Start()
 {
     stoneRot.eulerAngles = new Vector3(0, 0, 0);
     MudusaScript         = gameObject.GetComponent <MedusaAI>();
     rangedATKTime        = gameObject.GetComponent <NPCAI>().rangedATKTime;
 }