public ActionResult Create(string user1, string user2) { Mediator mediator = new Mediator(); mediator.PlayersManager = new PlayersManager(mediator); mediator.BattleManager = new BattleManager(mediator); mediator.UserManager = new UserManager(mediator); var db = ApplicationDbContext.GetInstance(); Battle battle = mediator.AddBattle(db, user1, user2); #region iškelta į BattleManager, prie Mediator //if (battle == null) //{ // User player = mediator.FindUser(db, playerName); // User enemy = mediator.FindUser(db, enemyName); // battle = new Battle(player, enemy); // db.Battles.Add(battle); // db.SaveChanges(); //} #endregion //>>>>>>>>>>>>-Memento logic for players state 20191124------------------ battle.Player.SetMementoStateFree(); battle.Enemy.SetMementoStateFree(); db.SaveChanges(); //---------------------------------------------------------<<<<<<<<<<<<<< battle.Player.ChangeState(); battle.Enemy.ChangeState(); db.SaveChanges(); //--------- var context = getContext(); context.Clients.Group(getEnemyName(battle)).answer(User.Identity.Name, battle.BattleId); return(RedirectToAction("Index", new { battleId = battle.BattleId })); }