private void VerifyLocalShutdown(MediaLine ml) { // The source is not impacted, but tracks and transceiver are gone. Assert.IsTrue(ml.Source.IsLive); Assert.IsFalse(ml.Receiver.IsLive); Assert.IsNull(ml.LocalTrack); Assert.IsNull(ml.Transceiver); }
public void CaptureStartsOnActivate() { // Create the peer connections var pc_go = new GameObject("pc1"); pc_go.SetActive(false); // prevent auto-activation of components var pc = pc_go.AddComponent <PeerConnection>(); pc.AutoInitializeOnStart = false; // Batch changes manually pc.AutoCreateOfferOnRenegotiationNeeded = false; // Create the video track source VideoTrackSource source = pc_go.AddComponent <MockVideoSource>(); // Create the media line MediaLine ml = pc.AddMediaLine(MediaKind.Video); ml.SenderTrackName = "track_name"; // Assign the video source to the media line ml.Source = source; Assert.IsTrue(source.MediaLines.Contains(ml)); // Add event handlers to check IsStreaming state source.VideoStreamStarted.AddListener((IVideoSource self) => { // Becomes true *before* this handler by design Assert.IsTrue(self.IsStreaming); }); source.VideoStreamStopped.AddListener((IVideoSource self) => { // Still true until *after* this handler by design Assert.IsTrue(self.IsStreaming); }); // Confirm the source is not capturing yet because the component is inactive Assert.IsFalse(source.IsStreaming); // Confirm the sender has no track because the component is inactive Assert.IsNull(ml.SenderTrack); // Activate the game object and the video track source component on it pc_go.SetActive(true); // Confirm the sender is capturing because the component is now active Assert.IsTrue(source.IsStreaming); // Confirm the sender still has no track because there's no connection Assert.IsNull(ml.SenderTrack); // Deactivate the game object and the video track source component on it pc_go.SetActive(false); // Confirm the source stops streaming Assert.IsFalse(source.IsStreaming); }
public IEnumerator InterleavedMediaAndData() { // Create the peer connections var pc1_go = new GameObject("pc1"); pc1_go.SetActive(false); // prevent auto-activation of components var pc1 = pc1_go.AddComponent <PeerConnection>(); pc1.AutoInitializeOnStart = false; var pc2_go = new GameObject("pc2"); pc2_go.SetActive(false); // prevent auto-activation of components var pc2 = pc2_go.AddComponent <PeerConnection>(); pc2.AutoInitializeOnStart = false; // Batch changes manually pc1.AutoCreateOfferOnRenegotiationNeeded = false; pc2.AutoCreateOfferOnRenegotiationNeeded = false; // Create the signaler var sig_go = new GameObject("signaler"); var sig = sig_go.AddComponent <LocalOnlySignaler>(); sig.Peer1 = pc1; sig.Peer2 = pc2; // Create the sender video source var source1 = pc1_go.AddComponent <UniformColorVideoSource>(); //sender1.SenderTrackName = "track_name"; MediaLine ml1 = pc1.AddMediaLine(MediaKind.Video); Assert.IsNotNull(ml1); ml1.Source = source1; // Create the receiver video source var receiver2 = pc2_go.AddComponent <VideoReceiver>(); MediaLine ml2 = pc2.AddMediaLine(MediaKind.Video); Assert.IsNotNull(ml2); ml2.Receiver = receiver2; // Activate pc1_go.SetActive(true); pc2_go.SetActive(true); // Initialize var initializedEvent1 = new ManualResetEventSlim(initialState: false); pc1.OnInitialized.AddListener(() => initializedEvent1.Set()); Assert.IsNull(pc1.Peer); bool finishedInitializeBeforeTimeout1 = pc1.InitializeAsync().Wait(millisecondsTimeout: 50000); Assert.IsTrue(finishedInitializeBeforeTimeout1); var initializedEvent2 = new ManualResetEventSlim(initialState: false); pc2.OnInitialized.AddListener(() => initializedEvent2.Set()); Assert.IsNull(pc2.Peer); bool finishedInitializeBeforeTimeout2 = pc2.InitializeAsync().Wait(millisecondsTimeout: 50000); Assert.IsTrue(finishedInitializeBeforeTimeout2); // Wait a frame so that the Unity event OnInitialized can propagate yield return(null); // Check the event was raised and the C# peer objects created Assert.IsTrue(initializedEvent1.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc1.Peer); Assert.IsTrue(initializedEvent2.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc2.Peer); // Confirm the source is ready, but the sender track is not created yet Assert.IsNotNull(source1.IsStreaming); Assert.IsNull(ml1.SenderTrack); // Create some dummy out-of-band data channel to force SCTP negotiation // during the first offer, and be able to add some in-band data channels // later via subsequent SDP session negotiations. { Task <DataChannel> t1 = pc1.Peer.AddDataChannelAsync(42, "dummy", ordered: true, reliable: true); Task <DataChannel> t2 = pc2.Peer.AddDataChannelAsync(42, "dummy", ordered: true, reliable: true); Assert.IsTrue(t1.Wait(millisecondsTimeout: 10000)); Assert.IsTrue(t2.Wait(millisecondsTimeout: 10000)); } // Connect Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check transceiver update var video_tr1 = ml1.Transceiver; Assert.IsNotNull(video_tr1); var video_tr2 = ml2.Transceiver; Assert.IsNotNull(video_tr2); Assert.AreEqual(0, video_tr1.MlineIndex); Assert.AreEqual(0, video_tr2.MlineIndex); // ====== Add in-band data channel ==================================== // Add an in-band data channel on peer #1 DataChannel dc1; { Task <DataChannel> t1 = pc1.Peer.AddDataChannelAsync("test_data_channel", ordered: true, reliable: true); Assert.IsTrue(t1.Wait(millisecondsTimeout: 10000)); dc1 = t1.Result; } // Prepare to receive a new data channel on peer #2 DataChannel dc2 = null; var dc2_added_ev = new ManualResetEventSlim(initialState: false); pc2.Peer.DataChannelAdded += (DataChannel channel) => { dc2 = channel; dc2_added_ev.Set(); }; // Renegotiate; data channel will consume media line #1 Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Do not assume that connecting is enough to get the data channel, as callbacks are // asynchronously invoked. Instead explicitly wait for the created event to be raised. Assert.IsTrue(dc2_added_ev.Wait(millisecondsTimeout: 10000)); // Check the data channel is ready Assert.IsNotNull(dc2); Assert.AreEqual(dc1.ID, dc2.ID); Assert.AreEqual(DataChannel.ChannelState.Open, dc1.State); Assert.AreEqual(DataChannel.ChannelState.Open, dc2.State); // ====== Add an extra media transceiver ============================== // Create the receiver video source var receiver1b = pc1_go.AddComponent <VideoReceiver>(); MediaLine ml1b = pc1.AddMediaLine(MediaKind.Video); Assert.IsNotNull(ml1b); ml1b.Receiver = receiver1b; // Create the sender video source var source2b = pc2_go.AddComponent <UniformColorVideoSource>(); //sender2b.SenderTrackName = "track_name_2"; MediaLine ml2b = pc2.AddMediaLine(MediaKind.Video); Assert.IsNotNull(ml2b); ml2b.Source = source2b; // Renegotiate Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check transceiver update var video_tr1b = ml1b.Transceiver; Assert.IsNotNull(video_tr1b); var video_tr2b = ml2b.Transceiver; Assert.IsNotNull(video_tr2b); Assert.AreEqual(2, video_tr1b.MlineIndex); Assert.AreEqual(2, video_tr2b.MlineIndex); }
public IEnumerator Negotiate_SxS_to_R() { // Create the peer connections var pc1_go = new GameObject("pc1"); pc1_go.SetActive(false); // prevent auto-activation of components var pc1 = pc1_go.AddComponent <PeerConnection>(); pc1.AutoInitializeOnStart = false; var pc2_go = new GameObject("pc2"); pc2_go.SetActive(false); // prevent auto-activation of components var pc2 = pc2_go.AddComponent <PeerConnection>(); pc2.AutoInitializeOnStart = false; // Batch changes manually pc1.AutoCreateOfferOnRenegotiationNeeded = false; pc2.AutoCreateOfferOnRenegotiationNeeded = false; // Create the signaler var sig_go = new GameObject("signaler"); var sig = sig_go.AddComponent <LocalOnlySignaler>(); sig.Peer1 = pc1; sig.Peer2 = pc2; // Create the sender video source var source1 = pc1_go.AddComponent <UniformColorVideoSource>(); //source1.SenderTrackName = "track_name"; MediaLine ml1 = pc1.AddMediaLine(MediaKind.Video); Assert.IsNotNull(ml1); Assert.AreEqual(MediaKind.Video, ml1.MediaKind); ml1.Source = source1; // Create the receiver video source var receiver2 = pc2_go.AddComponent <VideoReceiver>(); MediaLine ml2 = pc2.AddMediaLine(MediaKind.Video); Assert.IsNotNull(ml2); Assert.AreEqual(MediaKind.Video, ml2.MediaKind); ml2.Receiver = receiver2; // Activate pc1_go.SetActive(true); pc2_go.SetActive(true); // Initialize var initializedEvent1 = new ManualResetEventSlim(initialState: false); pc1.OnInitialized.AddListener(() => initializedEvent1.Set()); Assert.IsNull(pc1.Peer); pc1.InitializeAsync().Wait(millisecondsTimeout: 50000); var initializedEvent2 = new ManualResetEventSlim(initialState: false); pc2.OnInitialized.AddListener(() => initializedEvent2.Set()); Assert.IsNull(pc2.Peer); pc2.InitializeAsync().Wait(millisecondsTimeout: 50000); // Wait a frame so that the Unity event OnInitialized can propagate yield return(null); // Check the event was raised Assert.IsTrue(initializedEvent1.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc1.Peer); Assert.IsTrue(initializedEvent2.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc2.Peer); // Confirm the source is ready, but the sender track is not created yet Assert.IsNotNull(source1.IsStreaming); Assert.IsNull(ml1.SenderTrack); // Connect Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check transceiver update Assert.IsNotNull(ml1.Transceiver); // first negotiation creates this Assert.IsNotNull(ml2.Transceiver); // first negotiation creates this Assert.AreEqual(Transceiver.Direction.SendOnly, ml1.Transceiver.DesiredDirection); Assert.AreEqual(Transceiver.Direction.ReceiveOnly, ml2.Transceiver.DesiredDirection); Assert.IsTrue(ml1.Transceiver.NegotiatedDirection.HasValue); Assert.IsTrue(ml2.Transceiver.NegotiatedDirection.HasValue); Assert.AreEqual(Transceiver.Direction.SendOnly, ml1.Transceiver.NegotiatedDirection.Value); Assert.AreEqual(Transceiver.Direction.ReceiveOnly, ml2.Transceiver.NegotiatedDirection.Value); var video_tr1 = ml1.Transceiver; Assert.IsNotNull(video_tr1); Assert.AreEqual(MediaKind.Video, video_tr1.MediaKind); var video_tr2 = ml2.Transceiver; Assert.IsNotNull(video_tr2); Assert.AreEqual(MediaKind.Video, video_tr2.MediaKind); // Check track pairing Assert.IsNotNull(ml1.SenderTrack); // created during connection Assert.IsNotNull(receiver2.Track); // paired Assert.AreEqual(video_tr1.LocalTrack, ml1.SenderTrack); // sender attached Assert.AreEqual(video_tr2.RemoteTrack, receiver2.Track); // receiver paired // ====== Remove sender ============================== // Remove the sender from #1 ml1.Source = null; // Renegotiate Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check transceiver update Assert.IsNotNull(ml1.Transceiver); // immutable Assert.IsNotNull(ml2.Transceiver); // immutable Assert.AreEqual(Transceiver.Direction.Inactive, ml1.Transceiver.DesiredDirection); // set ml1 sender to null above Assert.AreEqual(Transceiver.Direction.ReceiveOnly, ml2.Transceiver.DesiredDirection); // no change Assert.IsTrue(ml1.Transceiver.NegotiatedDirection.HasValue); Assert.IsTrue(ml2.Transceiver.NegotiatedDirection.HasValue); Assert.AreEqual(Transceiver.Direction.Inactive, ml1.Transceiver.NegotiatedDirection.Value); // desired Assert.AreEqual(Transceiver.Direction.Inactive, ml2.Transceiver.NegotiatedDirection.Value); // inactive * recvonly = inactive Assert.AreEqual(video_tr1, ml1.Transceiver); // immutable Assert.AreEqual(video_tr2, ml2.Transceiver); // immutable // Check track pairing Assert.IsNull(ml1.SenderTrack); // no source, so media line destroyed its sender track... Assert.IsNull(video_tr1.LocalTrack); // ...after detaching it from the transceiver Assert.IsNull(receiver2.Track); // transceiver is inactive and remote tracks are not owned Assert.IsNull(video_tr2.RemoteTrack); // unpaired // ====== Re-add sender ============================== // Re-add the sender on #1 ml1.Source = source1; // Renegotiate Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check transceiver update Assert.IsNotNull(ml1.Transceiver); // immutable Assert.IsNotNull(ml2.Transceiver); // immutable Assert.AreEqual(Transceiver.Direction.SendOnly, ml1.Transceiver.DesiredDirection); // set ml1 sender above Assert.AreEqual(Transceiver.Direction.ReceiveOnly, ml2.Transceiver.DesiredDirection); // no change Assert.IsTrue(ml1.Transceiver.NegotiatedDirection.HasValue); Assert.IsTrue(ml2.Transceiver.NegotiatedDirection.HasValue); Assert.AreEqual(Transceiver.Direction.SendOnly, ml1.Transceiver.NegotiatedDirection.Value); // desired Assert.AreEqual(Transceiver.Direction.ReceiveOnly, ml2.Transceiver.NegotiatedDirection.Value); // accepted Assert.AreEqual(video_tr1, ml1.Transceiver); // immutable Assert.AreEqual(video_tr2, ml2.Transceiver); // immutable // Check track pairing Assert.IsNotNull(ml1.SenderTrack); // new source again, media line re-created a sender track Assert.IsNotNull(ml1.SenderTrack.Transceiver); // ...and attached it to the transceiver... Assert.AreEqual(video_tr1, ml1.SenderTrack.Transceiver); Assert.IsNotNull(video_tr1.LocalTrack); // ...and conversely Assert.AreEqual(ml1.SenderTrack, video_tr1.LocalTrack); Assert.IsNotNull(receiver2.Track); // transceiver is active again and remote track was re-created Assert.IsNotNull(receiver2.Track.Transceiver); Assert.AreEqual(video_tr2, receiver2.Track.Transceiver); Assert.IsNotNull(video_tr2.RemoteTrack); // re-paired Assert.AreEqual(receiver2.Track, video_tr2.RemoteTrack); }
private IEnumerator SingleTwoWaysImpl(bool withSender1, bool withReceiver1, bool withSender2, bool withReceiver2) { // Create the peer connections var pc1_go = new GameObject("pc1"); pc1_go.SetActive(false); // prevent auto-activation of components var pc1 = pc1_go.AddComponent <PeerConnection>(); pc1.AutoInitializeOnStart = false; var pc2_go = new GameObject("pc2"); pc2_go.SetActive(false); // prevent auto-activation of components var pc2 = pc2_go.AddComponent <PeerConnection>(); pc2.AutoInitializeOnStart = false; // Batch changes manually pc1.AutoCreateOfferOnRenegotiationNeeded = false; pc2.AutoCreateOfferOnRenegotiationNeeded = false; // Create the signaler var sig_go = new GameObject("signaler"); var sig = sig_go.AddComponent <LocalOnlySignaler>(); sig.Peer1 = pc1; sig.Peer2 = pc2; // Create the video sources on peer #1 VideoTrackSource source1 = null; VideoReceiver receiver1 = null; if (withSender1) { source1 = pc1_go.AddComponent <UniformColorVideoSource>(); } if (withReceiver1) { receiver1 = pc1_go.AddComponent <VideoReceiver>(); } MediaLine ml1 = pc1.AddMediaLine(MediaKind.Video); ml1.SenderTrackName = "video_track_1"; ml1.Source = source1; ml1.Receiver = receiver1; // Create the video sources on peer #2 VideoTrackSource source2 = null; VideoReceiver receiver2 = null; if (withSender2) { source2 = pc2_go.AddComponent <UniformColorVideoSource>(); } if (withReceiver2) { receiver2 = pc1_go.AddComponent <VideoReceiver>(); } MediaLine ml2 = pc2.AddMediaLine(MediaKind.Video); ml2.SenderTrackName = "video_track_2"; ml2.Source = source2; ml2.Receiver = receiver2; // Activate pc1_go.SetActive(true); pc2_go.SetActive(true); // Initialize var initializedEvent1 = new ManualResetEventSlim(initialState: false); pc1.OnInitialized.AddListener(() => initializedEvent1.Set()); Assert.IsNull(pc1.Peer); pc1.InitializeAsync().Wait(millisecondsTimeout: 50000); var initializedEvent2 = new ManualResetEventSlim(initialState: false); pc2.OnInitialized.AddListener(() => initializedEvent2.Set()); Assert.IsNull(pc2.Peer); pc2.InitializeAsync().Wait(millisecondsTimeout: 50000); // Wait a frame so that the Unity event OnInitialized can propagate yield return(null); // Check the event was raised Assert.IsTrue(initializedEvent1.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc1.Peer); Assert.IsTrue(initializedEvent2.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc2.Peer); // Confirm the sources are ready if (withSender1) { Assert.IsTrue(source1.IsStreaming); } if (withSender2) { Assert.IsTrue(source2.IsStreaming); } // Confirm the sender track is not created yet; it will be when the connection starts Assert.IsNull(ml1.SenderTrack); Assert.IsNull(ml2.SenderTrack); // Confirm the receiver track is not added yet, since remote tracks are only instantiated // as the result of a session negotiation. if (withReceiver1) { Assert.IsNull(receiver1.Track); } if (withReceiver2) { Assert.IsNull(receiver2.Track); } // Connect Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 10000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check pairing { bool hasSend1 = false; bool hasSend2 = false; bool hasRecv1 = false; bool hasRecv2 = false; // Local tracks exist if manually added (independently of negotiation) Assert.AreEqual(withSender1 ? 1 : 0, pc1.Peer.LocalVideoTracks.Count()); Assert.AreEqual(withSender2 ? 1 : 0, pc2.Peer.LocalVideoTracks.Count()); // Remote tracks exist if paired with a sender on the remote peer if (withReceiver1 && withSender2) // R <= S { Assert.IsNotNull(receiver1.Track); Assert.IsNotNull(ml2.SenderTrack); hasRecv1 = true; hasSend2 = true; } if (withSender1 && withReceiver2) // S => R { Assert.IsNotNull(ml1.SenderTrack); Assert.IsNotNull(receiver2.Track); hasSend1 = true; hasRecv2 = true; } Assert.AreEqual(hasRecv1 ? 1 : 0, pc1.Peer.RemoteVideoTracks.Count()); Assert.AreEqual(hasRecv2 ? 1 : 0, pc2.Peer.RemoteVideoTracks.Count()); // Transceivers are consistent with pairing Assert.IsTrue(ml1.Transceiver.NegotiatedDirection.HasValue); Assert.AreEqual(hasSend1, Transceiver.HasSend(ml1.Transceiver.NegotiatedDirection.Value)); Assert.AreEqual(hasRecv1, Transceiver.HasRecv(ml1.Transceiver.NegotiatedDirection.Value)); Assert.IsTrue(ml2.Transceiver.NegotiatedDirection.HasValue); Assert.AreEqual(hasSend2, Transceiver.HasSend(ml2.Transceiver.NegotiatedDirection.Value)); Assert.AreEqual(hasRecv2, Transceiver.HasRecv(ml2.Transceiver.NegotiatedDirection.Value)); } }
public IEnumerator Multi() { // Create the peer connections var pc1_go = new GameObject("pc1"); pc1_go.SetActive(false); // prevent auto-activation of components var pc1 = pc1_go.AddComponent <PeerConnection>(); pc1.AutoInitializeOnStart = false; var pc2_go = new GameObject("pc2"); pc2_go.SetActive(false); // prevent auto-activation of components var pc2 = pc2_go.AddComponent <PeerConnection>(); pc2.AutoInitializeOnStart = false; // Batch changes manually pc1.AutoCreateOfferOnRenegotiationNeeded = false; pc2.AutoCreateOfferOnRenegotiationNeeded = false; // Create the signaler var sig_go = new GameObject("signaler"); var sig = sig_go.AddComponent <LocalOnlySignaler>(); sig.Peer1 = pc1; sig.Peer2 = pc2; // Create the senders and receivers // P1 P2 // 0 : S => R // 1 : SR <=> SR // 2 : S => SR // 3 : R <= SR // 4 : S => R const int NumTransceivers = 5; // P1 has 4 senders added to it int numLocal1 = 4; // P1 receives 2 tracks from the 3 P2 senders (one is refused) int numRemote1 = 2; // P2 has 3 senders added to it int numLocal2 = 3; // P2 receives 4 tracks from the 4 P1 senders int numRemote2 = 4; var cfgs = new MultiConfig[NumTransceivers] { new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendOnly, expectSender = true, expectReceiver = false, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.ReceiveOnly, expectSender = false, expectReceiver = true, } }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = true, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = true, }, }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendOnly, expectSender = true, expectReceiver = false, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = true, }, }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.ReceiveOnly, expectSender = false, expectReceiver = true, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.SendReceive, expectSender = true, expectReceiver = false, }, }, new MultiConfig { peer1 = new PeerConfig { desiredDirection = Transceiver.Direction.SendOnly, expectSender = true, expectReceiver = false, }, peer2 = new PeerConfig { desiredDirection = Transceiver.Direction.ReceiveOnly, expectSender = false, expectReceiver = true, }, }, }; for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; { MediaLine ml1 = pc1.AddMediaLine(MediaKind.Video); var peer = cfg.peer1; peer.mediaLine = ml1; if (Transceiver.HasSend(peer.desiredDirection)) { var source1 = pc1_go.AddComponent <UniformColorVideoSource>(); peer.source = source1; ml1.Source = source1; ml1.SenderTrackName = $"track{i}"; } if (Transceiver.HasRecv(peer.desiredDirection)) { var receiver1 = pc1_go.AddComponent <VideoReceiver>(); peer.receiver = receiver1; ml1.Receiver = receiver1; } } { MediaLine ml2 = pc2.AddMediaLine(MediaKind.Video); var peer = cfg.peer2; peer.mediaLine = ml2; if (Transceiver.HasSend(peer.desiredDirection)) { var source2 = pc2_go.AddComponent <UniformColorVideoSource>(); peer.source = source2; ml2.Source = source2; ml2.SenderTrackName = $"track{i}"; } if (Transceiver.HasRecv(peer.desiredDirection)) { var receiver2 = pc2_go.AddComponent <VideoReceiver>(); peer.receiver = receiver2; ml2.Receiver = receiver2; } } } // Activate pc1_go.SetActive(true); pc2_go.SetActive(true); // Initialize var initializedEvent1 = new ManualResetEventSlim(initialState: false); pc1.OnInitialized.AddListener(() => initializedEvent1.Set()); Assert.IsNull(pc1.Peer); pc1.InitializeAsync().Wait(millisecondsTimeout: 50000); var initializedEvent2 = new ManualResetEventSlim(initialState: false); pc2.OnInitialized.AddListener(() => initializedEvent2.Set()); Assert.IsNull(pc2.Peer); pc2.InitializeAsync().Wait(millisecondsTimeout: 50000); // Wait a frame so that the Unity event OnInitialized can propagate yield return(null); // Check the event was raised Assert.IsTrue(initializedEvent1.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc1.Peer); Assert.IsTrue(initializedEvent2.Wait(millisecondsTimeout: 50000)); Assert.IsNotNull(pc2.Peer); // Confirm the sources are ready for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; if (cfg.peer1.expectSender) { Assert.IsNotNull(cfg.peer1.source, $"Missing source #{i} on Peer #1"); Assert.IsNotNull(cfg.peer1.source.IsStreaming, $"Source #{i} is not ready on Peer #1"); Assert.IsNull(cfg.peer1.mediaLine.SenderTrack); // created during connection } if (cfg.peer2.expectSender) { Assert.IsNotNull(cfg.peer2.source, $"Missing source #{i} on Peer #2"); Assert.IsNotNull(cfg.peer2.source.IsStreaming, $"Source #{i} is not ready on Peer #2"); Assert.IsNull(cfg.peer2.mediaLine.SenderTrack); // created during connection } } // Connect Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check pairing Assert.AreEqual(numLocal1, pc1.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote1, pc1.Peer.RemoteVideoTracks.Count()); Assert.AreEqual(numLocal2, pc2.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote2, pc2.Peer.RemoteVideoTracks.Count()); for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; if (cfg.peer1.expectSender) { Assert.IsNotNull(cfg.peer1.mediaLine.SenderTrack, $"Transceiver #{i} missing local sender track on Peer #1"); } if (cfg.peer1.expectReceiver) { Assert.IsNotNull(cfg.peer1.receiver.Track, $"Transceiver #{i} missing remote track on Peer #1"); } if (cfg.peer2.expectSender) { Assert.IsNotNull(cfg.peer2.mediaLine.SenderTrack, $"Transceiver #{i} missing local sender track on Peer #2"); } if (cfg.peer2.expectReceiver) { Assert.IsNotNull(cfg.peer2.receiver.Track, $"Transceiver #{i} Missing remote track on Peer #2"); } } // Change the senders and receivers and transceivers direction // old new // P1 P2 P1 P2 // 0 : S => R = R P1 stops sending // 1 : SR <=> SR SR => R P2 stops sending // 2 : S => SR SR <=> SR P1 starts receiving // 3 : R <= SR SR <=> SR P1 starts sending // 4 : S => R S = P2 stops receiving numLocal1 = 4; numRemote1 = 2; numLocal2 = 2; numRemote2 = 3; // #0 - P1 stops sending { var cfg = cfgs[0]; cfg.peer1.mediaLine.Source = null; cfg.peer1.expectSender = false; cfg.peer1.expectReceiver = false; cfg.peer2.expectSender = false; cfg.peer2.expectReceiver = false; } // #1 - P2 stops sending { var cfg = cfgs[1]; cfg.peer2.mediaLine.Source = null; cfg.peer1.expectSender = true; cfg.peer1.expectReceiver = false; cfg.peer2.expectSender = false; cfg.peer2.expectReceiver = true; } // #2 - P1 starts receiving { var cfg = cfgs[2]; var receiver2 = pc2_go.AddComponent <VideoReceiver>(); cfg.peer1.receiver = receiver2; cfg.peer1.mediaLine.Receiver = receiver2; cfg.peer1.expectSender = true; cfg.peer1.expectReceiver = true; cfg.peer2.expectSender = true; cfg.peer2.expectReceiver = true; } // #3 - P1 starts sending { var cfg = cfgs[3]; var source1 = pc1_go.AddComponent <UniformColorVideoSource>(); cfg.peer1.source = source1; cfg.peer1.mediaLine.Source = source1; cfg.peer1.expectSender = true; cfg.peer1.expectReceiver = true; cfg.peer2.expectSender = true; cfg.peer2.expectReceiver = true; } // #4 - P2 stops receiving { var cfg = cfgs[4]; cfg.peer2.mediaLine.Receiver = null; cfg.peer1.expectSender = false; cfg.peer1.expectReceiver = false; cfg.peer2.expectSender = false; cfg.peer2.expectReceiver = false; } // Renegotiate Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 60000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check pairing Assert.AreEqual(numLocal1, pc1.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote1, pc1.Peer.RemoteVideoTracks.Count()); Assert.AreEqual(numLocal2, pc2.Peer.LocalVideoTracks.Count()); Assert.AreEqual(numRemote2, pc2.Peer.RemoteVideoTracks.Count()); for (int i = 0; i < NumTransceivers; ++i) { var cfg = cfgs[i]; if (cfg.peer1.expectReceiver) { Assert.IsNotNull(cfg.peer1.receiver.Track, $"Transceiver #{i} missing remote track on Peer #1"); } if (cfg.peer2.expectReceiver) { Assert.IsNotNull(cfg.peer2.receiver.Track, $"Transceiver #{i} Missing remote track on Peer #2"); } } }
public IEnumerator CaptureStartsOnActivate() { // Create the peer connections var pc_go = new GameObject("pc1"); pc_go.SetActive(false); // prevent auto-activation of components var pc = pc_go.AddComponent <PeerConnection>(); // Batch changes manually pc.AutoCreateOfferOnRenegotiationNeeded = false; // Create the video track source VideoTrackSource source = pc_go.AddComponent <MockVideoSource>(); // Create the media line MediaLine ml = pc.AddMediaLine(MediaKind.Video); ml.SenderTrackName = "track_name"; // Assign the video source to the media line ml.Source = source; // MediaLine has not been connected yet. Assert.IsEmpty(source.MediaLines); // Add event handlers to check IsStreaming state source.VideoStreamStarted.AddListener((IVideoSource self) => { // Becomes true *before* this handler by design Assert.IsTrue(source.IsLive); }); source.VideoStreamStopped.AddListener((IVideoSource self) => { // Still true until *after* this handler by design Assert.IsTrue(source.IsLive); }); // Confirm the source is not capturing yet because the component is inactive Assert.IsFalse(source.IsLive); // Confirm the sender has no track because the component is inactive Assert.IsNull(ml.LocalTrack); // Activate the game object and the video track source component on it pc_go.SetActive(true); // MediaLine is connected. Assert.AreEqual(source.MediaLines.Single(), ml); // Confirm the sender is capturing because the component is now active Assert.IsTrue(source.IsLive); // Confirm the sender still has no track because there's no connection Assert.IsNull(ml.LocalTrack); // Deactivate the game object and the video track source component on it pc_go.SetActive(false); // Confirm the source stops streaming Assert.IsFalse(source.IsLive); Object.Destroy(pc_go); // Terminate the coroutine. yield return(null); }
public IEnumerator EnableAndDisableWithTracks() { var pc1_go = new GameObject("pc1"); pc1_go.SetActive(false); // prevent auto-activation of components var pc1 = pc1_go.AddComponent <PeerConnection>(); var pc2_go = new GameObject("pc2"); pc2_go.SetActive(false); // prevent auto-activation of components var pc2 = pc2_go.AddComponent <PeerConnection>(); // Create the signaler var sig_go = new GameObject("signaler"); var sig = sig_go.AddComponent <LocalOnlySignaler>(); sig.Peer1 = pc1; sig.Peer2 = pc2; // Create the video source on peer #1 VideoTrackSource source1 = pc1_go.AddComponent <UniformColorVideoSource>(); VideoReceiver receiver1 = pc1_go.AddComponent <VideoReceiver>(); MediaLine ml1 = pc1.AddMediaLine(MediaKind.Video); ml1.SenderTrackName = "video_track_1"; ml1.Source = source1; ml1.Receiver = receiver1; // Create the video source on peer #2 VideoTrackSource source2 = pc2_go.AddComponent <UniformColorVideoSource>(); VideoReceiver receiver2 = pc2_go.AddComponent <VideoReceiver>(); MediaLine ml2 = pc2.AddMediaLine(MediaKind.Video); ml2.SenderTrackName = "video_track_2"; ml2.Source = source2; ml2.Receiver = receiver2; // Init/quit twice. for (int i = 0; i < 2; ++i) { // Initialize yield return(InitializeAndWait(pc1)); yield return(InitializeAndWait(pc2)); // Confirm the sources are ready. Assert.IsTrue(source1.IsLive); Assert.IsTrue(source2.IsLive); // Sender tracks will be created on connection. Assert.IsNull(ml1.LocalTrack); Assert.IsNull(ml2.LocalTrack); // Connect Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 10000)); Assert.IsTrue(sig.IsConnected); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // Check pairing Assert.IsNotNull(receiver1.Transceiver); Assert.IsTrue(receiver1.IsLive); Assert.AreEqual(1, pc1.Peer.RemoteVideoTracks.Count()); Assert.IsNotNull(receiver2.Transceiver); Assert.IsTrue(receiver2.IsLive); Assert.AreEqual(1, pc2.Peer.RemoteVideoTracks.Count()); // Shutdown peer #1 pc1.enabled = false; Assert.IsNull(pc1.Peer); // We cannot reliably detect remote shutdown, so only check local peer. VerifyLocalShutdown(ml1); // Shutdown peer #2 pc2.enabled = false; Assert.IsNull(pc2.Peer); VerifyLocalShutdown(ml2); } UnityEngine.Object.Destroy(pc1_go); UnityEngine.Object.Destroy(pc2_go); UnityEngine.Object.Destroy(sig_go); }
public IEnumerator SwapReceiver() { // Create the peer connections var pc1_go = new GameObject("pc1"); pc1_go.SetActive(false); // prevent auto-activation of components var pc1 = pc1_go.AddComponent <PeerConnection>(); var pc2_go = new GameObject("pc2"); pc2_go.SetActive(false); // prevent auto-activation of components var pc2 = pc2_go.AddComponent <PeerConnection>(); // Batch changes manually pc1.AutoCreateOfferOnRenegotiationNeeded = false; pc2.AutoCreateOfferOnRenegotiationNeeded = false; // Create the signaler var sig_go = new GameObject("signaler"); var sig = sig_go.AddComponent <LocalOnlySignaler>(); sig.Peer1 = pc1; sig.Peer2 = pc2; // Create the video source on peer #1 { VideoTrackSource source = pc1_go.AddComponent <UniformColorVideoSource>(); MediaLine senderMl = pc1.AddMediaLine(MediaKind.Video); senderMl.SenderTrackName = "video_track_1"; senderMl.Source = source; } // Create the receivers on peer #2 VideoReceiver receiver1 = pc2_go.AddComponent <VideoReceiver>(); VideoReceiver receiver2 = pc2_go.AddComponent <VideoReceiver>(); MediaLine ml = pc2.AddMediaLine(MediaKind.Video); ml.Receiver = receiver1; // Initialize yield return(PeerConnectionTests.InitializeAndWait(pc1)); yield return(PeerConnectionTests.InitializeAndWait(pc2)); // Connect Assert.IsTrue(sig.StartConnection()); yield return(sig.WaitForConnection(millisecondsTimeout: 10000)); // Wait a frame so that the Unity events for streams started can propagate yield return(null); // receiver1 is correctly wired. Assert.AreEqual(ml.Transceiver.DesiredDirection, Transceiver.Direction.ReceiveOnly); Assert.AreEqual(pc2.Peer.RemoteVideoTracks.Count(), 1); Assert.IsTrue(receiver1.IsLive); Assert.AreEqual(receiver1.Track, ml.Transceiver.RemoteTrack); Assert.AreEqual(receiver1.MediaLine, ml); // Reset receiver ml.Receiver = null; // receiver1 has been detached. Assert.AreEqual(ml.Transceiver.DesiredDirection, Transceiver.Direction.Inactive); Assert.IsFalse(receiver1.IsLive); Assert.IsNull(receiver1.MediaLine); // Set receiver2. ml.Receiver = receiver2; // receiver2 is correctly wired. Assert.AreEqual(ml.Transceiver.DesiredDirection, Transceiver.Direction.ReceiveOnly); Assert.AreEqual(pc2.Peer.RemoteVideoTracks.Count(), 1); Assert.IsTrue(receiver2.IsLive); Assert.AreEqual(receiver2.Track, ml.Transceiver.RemoteTrack); Assert.AreEqual(receiver2.MediaLine, ml); // Swap receiver2 with receiver1. ml.Receiver = receiver1; // receiver1 is correctly wired. Assert.AreEqual(ml.Transceiver.DesiredDirection, Transceiver.Direction.ReceiveOnly); Assert.AreEqual(pc2.Peer.RemoteVideoTracks.Count(), 1); Assert.IsTrue(receiver1.IsLive); Assert.AreEqual(receiver1.Track, ml.Transceiver.RemoteTrack); Assert.AreEqual(receiver1.MediaLine, ml); // receiver2 has been detached. Assert.IsFalse(receiver2.IsLive); Assert.IsNull(receiver2.MediaLine); Object.Destroy(pc1_go); Object.Destroy(pc2_go); }