private void SpawnAxolotl(Axolotl c, Transform sp, int orders, MealsUI ui, List <Meal> meals, int index) { xolotl = Instantiate(c, sp.transform.position, sp.transform.rotation); xolotl.UI = ui; xolotl.meals = meals; xolotl.numMeals = orders; xolotl.orderIndex = index; }
/// <summary> /// Hacer spawn de un cliente. Inicializar valores del cliente: lado de la cocina (sideID), ID, /// número de meals para pedir /// Spawns a client. Sets values: sideID, ID /// </summary> /// <param name="c"></param> Client prefab /// <param name="sp"></param> posición de un spawn point / position of a spawn point /// <param name="orders"></param> número de platillos para pedir / number of dishes to order /// <param name="ui"></param> /// <param name="meals"></param> lista de opciones de platillos para pedir / list of options of dishes to order /// <param name="id"></param> ID de cliente, client's ID /// <param name="side"></param> private void SpawnClient(Client c, Transform sp, int orders, MealsUI ui, List <Meal> meals, int id, int side) { client = Instantiate(c, sp.transform.position, sp.transform.rotation); client.ID = id; client.sideID = side; client.UI = ui; client.meals = meals; client.numMeals = orders; }