/// <summary> /// Handles an animate packet. /// </summary> /// <param name="message">The message.</param> private void HandleAnimate(McpeAnimate message) { Log.DebugFormat("Action: {0}", message.actionId); McpeAnimate msg = McpeAnimate.CreateObject(); msg.entityId = message.entityId; msg.actionId = message.actionId; Level.RelayBroadcast(this, msg); }
/// <summary> /// Handles an animate packet. /// </summary> /// <param name="message">The message.</param> protected virtual void HandleAnimate(McpeAnimate message) { if (Level == null) return; Log.DebugFormat("HandleAnimate Action: {0}", message.actionId); McpeAnimate msg = McpeAnimate.CreateObject(); msg.entityId = EntityId; msg.actionId = message.actionId; Level.RelayBroadcast(this, msg); }
public void HandleMcpeAnimate(McpeAnimate message) { }