Ejemplo n.º 1
0
    public override void PlaceWater(IBaseBackgroundType waterType, TileConnectionScoreInfo pathConnectionScoreInfo)
    {
        GameObject        waterGO           = GameObject.Instantiate(MazeLevelGameplayManager.Instance.GetTileBackgroundPrefab <MazeTileBaseWater>(), Tile.BackgroundsContainer);
        MazeTileBaseWater mazeTileBaseWater = waterGO.GetComponent <MazeTileBaseWater>();

        mazeTileBaseWater.WithType(waterType);
        mazeTileBaseWater.SetTile(Tile);

        Tile.SetMainMaterial(new WaterMainMaterial());
        Tile.AddBackground(mazeTileBaseWater);
        Tile.TryMakeMarkable(false);

        Tile.SetWalkable(false);
    }
Ejemplo n.º 2
0
    public override void PlaceBackground(EditorMazeTile tile)
    {
        EditorMazeTileBackgroundPlacer tileBackgroundPlacer  = new EditorMazeTileBackgroundPlacer(tile);
        MazeTileBackgroundRemover      tileBackgroundRemover = new MazeTileBackgroundRemover(tile);
        MazeTileAttributeRemover       tileAttributeRemover  = new MazeTileAttributeRemover(tile);

        List <ITileBackground> backgrounds       = tile.GetBackgrounds();
        ITileBackground        mazeTileBaseWater = backgrounds.FirstOrDefault(background => background is MazeTileBaseWater);

        // Only act if there is no water
        if (mazeTileBaseWater == null)
        {
            Type oldMainMaterial = tile.TileMainMaterial?.GetType(); // old material before updating it

            // Remove any background overlays for Ground tiles, such as paths.
            if (oldMainMaterial == null || oldMainMaterial == typeof(GroundMainMaterial))
            {
                tileBackgroundRemover.RemoveBackground <MazeTilePath>();
            }

            MazeTileBaseWater water = tileBackgroundPlacer.PlaceBackground <MazeTileBaseWater>();

            List <ITileAttribute> attributes = tile.GetAttributes();
            for (int i = 0; i < attributes.Count; i++)
            {
                tileAttributeRemover.Remove(attributes[i]);
            }

            if (oldMainMaterial == null || oldMainMaterial == typeof(GroundMainMaterial))
            {
                if (water.ConnectionScore == 16) // remove background if we completely covered the tile with water
                {
                    tileBackgroundRemover.RemoveBackground <MazeTileBaseGround>();
                }
            }
        }
    }