public void Activate() { // (Re)Set volume for post process vignette effect if (vignette != null) { vignette.intensity.value = 0f; Destroy(vignette); vignette = null; } vignette = ScriptableObject.CreateInstance <Vignette>(); vignette.enabled.Override(true); vignette.intensity.Override(0f); vignette.roundness.Override(1f); vignette.smoothness.Override(1f); volume = PostProcessManager.instance.QuickVolume(8, 100f, vignette); // (Re)Set cubeHasBeenHere cubeHasBeenHere = new Dictionary <MazeFrameSplines.SplineSegment, bool>(MazeFrameSplines.SplineSegments.Count); foreach (MazeFrameSplines.SplineSegment segment in MazeFrameSplines.SplineSegments) { cubeHasBeenHere.Add(segment, false); } // Reset some initials, as we need to guarantee initial behavior CurrSplineSegment = null; currEventHorizon = eventHorizon * MazeScale.ComponentMax(); // activate cubesActive = true; }
private void OnEnable() { CODTrans = gameObject.transform; playerRB = GameObject.FindWithTag("Player").GetComponent <Rigidbody>(); gravityFrameController = FindObjectOfType <GameController>().levelController.gravityFrameController; currEventHorizon = eventHorizon * MazeScale.ComponentMax(); }
private void MazeEditorView_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; try { g.Clear(Color.CornflowerBlue); g.TranslateTransform(ViewportOrigin.X, ViewportOrigin.Y); g.ScaleTransform(MazeScale / 1000.0f, MazeScale / 1000.0f); for (int i = Maze.MinCoordinate; i <= Maze.MaxCoordinate; i += 1024) { g.DrawLine(gridPen, new Point(i, 0), new Point(i, Maze.MaxCoordinate)); g.DrawLine(gridPen, new Point(0, i), new Point(Maze.MaxCoordinate, i)); } // Can't reference instance data if in VS designer if (DesignMode) { g.ResetTransform(); g.DrawString("Design Mode", font, solidBrush, 16, 32); return; } foreach (var wall in Maze.Geometry) { g.DrawLine(wall == _selectedObject ? selectedObjectPen : wallPen, new Point(wall.X1, wall.Y1), new Point(wall.X2, wall.Y2)); } foreach (var location in Maze.Locations) { g.FillRectangle(location == _selectedObject ? selectedObjectBrush : solidBrush, location.X - 25, location.Y - 25, 50, 50); } g.ResetTransform(); g.DrawString(MazeScale.ToString(), font, solidBrush, 16, 32); g.DrawString(ViewportOrigin.ToString(), font, solidBrush, 16, 64); } catch (Exception ex) { System.Diagnostics.Debugger.Break(); } }