Ejemplo n.º 1
0
        public void CreateAndPlaceWall(MazeCell cell, MazeCell otherCell, MazeDirection direction)
        {
            MazeCellWall wall = Instantiate(wallPrefab) as MazeCellWall;

            wall.Initialize(cell, otherCell, direction);

            wall.transform.GetChild(0).localScale    = new Vector3(1, 1, sizeCells);
            wall.transform.GetChild(0).localPosition = new Vector3(sizeCells * 0.5f - 0.16666f, 0, 0);
        }
Ejemplo n.º 2
0
    private void CreateWall(MazeCell cell, MazeCell otherCell, MazeDirection direction)
    {
        MazeCellWall wall = Instantiate(this.WallPrefab) as MazeCellWall;

        wall.Initialize(cell, otherCell, direction);
        if (otherCell != null)
        {
            wall = Instantiate(this.WallPrefab) as MazeCellWall;
            wall.Initialize(otherCell, cell, direction.GetOpposite());
        }
    }
Ejemplo n.º 3
0
    private void CreateWall(MazeCell cell, MazeCell otherCell, MazeDirection direction)
    {
        MazeCellWall wall = Instantiate(this.WallPrefab) as MazeCellWall;

        wall.Initialize(cell, otherCell, direction);
    }