Ejemplo n.º 1
0
    public IEnumerator ContinuousMazeGeneration(bool continuousGeneration)
    {
        CreateMazeEntrance(mazeEntrance, mazeEntranceDirection);
        CreateMazeExit(mazeExit, mazeExitDirection);
        ma.CreateMaze();
        CleanOverlappingMazeWalls();

        if (continuousGeneration)
        {
            yield return(new WaitForSeconds(secondsBetweenGenerations));

            ResetMaze();
            StartCoroutine(ContinuousMazeGeneration(true));
        }
    }
Ejemplo n.º 2
0
    public void Start()
    {
        stage = new GameObject("Stage");
        InitializeMaze();

        // Generate rooms
        GenerateRooms roomsGenerator = new GenerateRooms();
        Room          room           = new Room();

        roomsGenerator.CreateRooms(mazeCells, minRooms, maxRooms);
        room.PersonalizeRoom(mazeCells, floorMaterials);

        // Generate maze around the rooms to make corridors
        Maze maze = new MazeAlgorithm(mazeCells, size);

        maze.CreateMaze();

        // Spawn in enemies and the player
        Spawn sp = new Spawn();

        sp.SpawnEnemies(rows, columns, size, enemyPrefab, minEnemies, maxEnemies);
        sp.SpawnPlayer(playerPrefab);
    }