private static void AddWall(long direction, Point pos, Maze m) { int x = pos.X; int y = pos.Y; switch (direction) { case 1: y--; break; case 2: y++; break; case 3: x--; break; case 4: x++; break; } m.AddWallAt(x, y); }
private static void AddWall(long direction, Point pos, Maze m) { int x = pos.X; int y = pos.Y; switch (direction) { case 1: y--; break; case 2: y++; break; case 3: x--; break; case 4: x++; break; } m.AddWallAt(x, y); }