Ejemplo n.º 1
0
        public void SerializationTest()
        {
            // Create a MaxoutLayer
            var layer = new MaxoutLayer(4);

            layer.Init(10, 10, 3);

            MaxoutLayer deserialized;

            using (var ms = new MemoryStream())
            {
                // Serialize
                IFormatter formatter = new BinaryFormatter();
                formatter.Serialize(ms, layer);

                // Deserialize
                ms.Position  = 0;
                deserialized = formatter.Deserialize(ms) as MaxoutLayer;
            }

            Assert.AreEqual(layer.InputDepth, deserialized.InputDepth);
            Assert.AreEqual(layer.InputHeight, deserialized.InputHeight);
            Assert.AreEqual(layer.InputWidth, deserialized.InputWidth);
            Assert.AreEqual(layer.OutputDepth, deserialized.OutputDepth);
            Assert.AreEqual(layer.OutputHeight, deserialized.OutputHeight);
            Assert.AreEqual(layer.OutputWidth, deserialized.OutputWidth);
            Assert.AreEqual(layer.GroupSize, deserialized.GroupSize);
        }
Ejemplo n.º 2
0
        public static MaxoutLayer Maxout(this LayerBase layer)
        {
            var maxout = new MaxoutLayer();

            layer.ConnectTo(maxout);

            return(maxout);
        }
Ejemplo n.º 3
0
        public void GradientWrtInputCheck()
        {
            const int inputWidth  = 20;
            const int inputHeight = 20;
            const int inputDepth  = 2;

            // Create layer
            var layer = new MaxoutLayer(4);

            GradientCheckTools.GradientCheck(layer, inputWidth, inputHeight, inputDepth);
        }
Ejemplo n.º 4
0
        public void GradientWrtInputCheck()
        {
            const int inputWidth = 20;
            const int inputHeight = 20;
            const int inputDepth = 2;

            // Create layer
            const int groupSize = 4;
            var layer = new MaxoutLayer { GroupSize = groupSize };

            GradientCheckTools.GradientCheck(layer, inputWidth, inputHeight, inputDepth);
        }