Ejemplo n.º 1
0
 void OnCollisionEnter(Collision collision)
 {
     if (cooldown_remaining > 0)
     {
         foreach (ContactPoint contact in collision.contacts)
         {
             for (int i = 0; i < particles.Length; i++)
             {
                 float   d     = ((particles[i].transform.position - contact.point).magnitude);
                 Vector3 force = MatrixFunctions.vector_scalar(collision.impulse, Time.fixedDeltaTime * (1 + (d * d * d)));
                 particles[i].set_force(force);
             }
         }
         cooldown_remaining = cooldown_frames;
     }
     else
     {
         cooldown_remaining--;
     }
 }