Ejemplo n.º 1
0
        /// <summary>
        /// Determines eigenvectors by undoing the symmetric tridiagonalize transformation
        /// </summary>
        /// <param name="matrixA">Previously tridiagonalized matrix by <see cref="SymmetricTridiagonalize"/>.</param>
        /// <param name="tau">Contains further information about the transformations</param>
        /// <param name="order">Input matrix order</param>
        /// <remarks>This is derived from the Algol procedures HTRIBK, by
        /// by Smith, Boyle, Dongarra, Garbow, Ikebe, Klema, Moler, and Wilkinson, Handbook for
        /// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
        /// Fortran subroutine in EISPACK.</remarks>
        private void SymmetricUntridiagonalize(Complex32[,] matrixA, Complex32[] tau, int order)
        {
            for (var i = 0; i < order; i++)
            {
                for (var j = 0; j < order; j++)
                {
                    MatrixEv.At(i, j, MatrixEv.At(i, j).Real *tau[i].Conjugate());
                }
            }

            // Recover and apply the Householder matrices.
            for (var i = 1; i < order; i++)
            {
                var h = matrixA[i, i].Imaginary;
                if (h != 0)
                {
                    for (var j = 0; j < order; j++)
                    {
                        var s = Complex32.Zero;
                        for (var k = 0; k < i; k++)
                        {
                            s += MatrixEv.At(k, j) * matrixA[i, k];
                        }

                        s = (s / h) / h;

                        for (var k = 0; k < i; k++)
                        {
                            MatrixEv.At(k, j, MatrixEv.At(k, j) - s * matrixA[i, k].Conjugate());
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Solves a system of linear equations, <b>Ax = b</b>, with A SVD factorized.
        /// </summary>
        /// <param name="input">The right hand side vector, <b>b</b>.</param>
        /// <returns>The left hand side <see cref="Vector{T}"/>, <b>x</b>.</returns>
        public virtual Vector <T> Solve(Vector <T> input)
        {
            // Check for proper arguments.
            if (input == null)
            {
                throw new ArgumentNullException("input");
            }

            var x = MatrixEv.CreateVector(MatrixEv.ColumnCount);

            Solve(input, x);
            return(x);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Solves a system of linear equations, <b>AX = B</b>, with A SVD factorized.
        /// </summary>
        /// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
        /// <returns>The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</returns>
        public virtual Matrix <T> Solve(Matrix <T> input)
        {
            // Check for proper arguments.
            if (input == null)
            {
                throw new ArgumentNullException("input");
            }

            var result = MatrixEv.CreateMatrix(MatrixEv.ColumnCount, input.ColumnCount);

            Solve(input, result);
            return(result);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Solves a system of linear equations, <b>Ax = b</b>, with A EVD factorized.
        /// </summary>
        /// <param name="input">The right hand side vector, <b>b</b>.</param>
        /// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>x</b>.</param>
        public override void Solve(Vector <Complex32> input, Vector <Complex32> result)
        {
            if (input == null)
            {
                throw new ArgumentNullException("input");
            }

            if (result == null)
            {
                throw new ArgumentNullException("result");
            }

            // Ax=b where A is an m x m matrix
            // Check that b is a column vector with m entries
            if (VectorEv.Count != input.Count)
            {
                throw new ArgumentException(Resources.ArgumentVectorsSameLength);
            }

            // Check that x is a column vector with n entries
            if (VectorEv.Count != result.Count)
            {
                throw new ArgumentException(Resources.ArgumentMatrixDimensions);
            }

            if (IsSymmetric)
            {
                // Symmetric case -> x = V * inv(λ) * VH * b;
                var       order = VectorEv.Count;
                var       tmp   = new Complex32[order];
                Complex32 value;

                for (var j = 0; j < order; j++)
                {
                    value = 0;
                    if (j < order)
                    {
                        for (var i = 0; i < order; i++)
                        {
                            value += MatrixEv.At(i, j).Conjugate() * input[i];
                        }

                        value /= (float)VectorEv[j].Real;
                    }

                    tmp[j] = value;
                }

                for (var j = 0; j < order; j++)
                {
                    value = 0;
                    for (int i = 0; i < order; i++)
                    {
                        value += MatrixEv.At(j, i) * tmp[i];
                    }

                    result[j] = value;
                }
            }
            else
            {
                throw new ArgumentException(Resources.ArgumentMatrixSymmetric);
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Solves a system of linear equations, <b>AX = B</b>, with A SVD factorized.
        /// </summary>
        /// <param name="input">The right hand side <see cref="Matrix{T}"/>, <b>B</b>.</param>
        /// <param name="result">The left hand side <see cref="Matrix{T}"/>, <b>X</b>.</param>
        public override void Solve(Matrix <Complex32> input, Matrix <Complex32> result)
        {
            // Check for proper arguments.
            if (input == null)
            {
                throw new ArgumentNullException("input");
            }

            if (result == null)
            {
                throw new ArgumentNullException("result");
            }

            // The solution X should have the same number of columns as B
            if (input.ColumnCount != result.ColumnCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
            }

            // The dimension compatibility conditions for X = A\B require the two matrices A and B to have the same number of rows
            if (VectorEv.Count != input.RowCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
            }

            // The solution X row dimension is equal to the column dimension of A
            if (VectorEv.Count != result.RowCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
            }

            if (IsSymmetric)
            {
                var order = VectorEv.Count;
                var tmp   = new Complex32[order];

                for (var k = 0; k < order; k++)
                {
                    for (var j = 0; j < order; j++)
                    {
                        Complex32 value = 0.0f;
                        if (j < order)
                        {
                            for (var i = 0; i < order; i++)
                            {
                                value += MatrixEv.At(i, j).Conjugate() * input.At(i, k);
                            }

                            value /= (float)VectorEv[j].Real;
                        }

                        tmp[j] = value;
                    }

                    for (var j = 0; j < order; j++)
                    {
                        Complex32 value = 0.0f;
                        for (var i = 0; i < order; i++)
                        {
                            value += MatrixEv.At(j, i) * tmp[i];
                        }

                        result.At(j, k, value);
                    }
                }
            }
            else
            {
                throw new ArgumentException(Resources.ArgumentMatrixSymmetric);
            }
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Nonsymmetric reduction from Hessenberg to real Schur form.
        /// </summary>
        /// <param name="matrixH">Array for internal storage of nonsymmetric Hessenberg form.</param>
        /// <param name="order">Order of initial matrix</param>
        /// <remarks>This is derived from the Algol procedure hqr2,
        /// by Martin and Wilkinson, Handbook for Auto. Comp.,
        /// Vol.ii-Linear Algebra, and the corresponding
        /// Fortran subroutine in EISPACK.</remarks>
        private void NonsymmetricReduceHessenberToRealSchur(Complex32[,] matrixH, int order)
        {
            // Initialize
            var n   = order - 1;
            var eps = (float)Precision.SingleMachinePrecision;

            float     norm;
            Complex32 x, y, z, exshift = Complex32.Zero;

            // Outer loop over eigenvalue index
            var iter = 0;

            while (n >= 0)
            {
                // Look for single small sub-diagonal element
                var l = n;
                while (l > 0)
                {
                    var tst1 = Math.Abs(matrixH[l - 1, l - 1].Real) + Math.Abs(matrixH[l - 1, l - 1].Imaginary) + Math.Abs(matrixH[l, l].Real) + Math.Abs(matrixH[l, l].Imaginary);
                    if (Math.Abs(matrixH[l, l - 1].Real) < eps * tst1)
                    {
                        break;
                    }

                    l--;
                }

                // Check for convergence
                // One root found
                if (l == n)
                {
                    matrixH[n, n] += exshift;
                    VectorEv[n]    = matrixH[n, n].ToComplex();
                    n--;
                    iter = 0;
                }
                else
                {
                    // Form shift
                    Complex32 s;
                    if (iter != 10 && iter != 20)
                    {
                        s = matrixH[n, n];
                        x = matrixH[n - 1, n] * matrixH[n, n - 1].Real;

                        if (x.Real != 0.0f || x.Imaginary != 0.0f)
                        {
                            y = (matrixH[n - 1, n - 1] - s) / 2.0f;
                            z = ((y * y) + x).SquareRoot();
                            if ((y.Real * z.Real) + (y.Imaginary * z.Imaginary) < 0.0f)
                            {
                                z *= -1.0f;
                            }

                            x /= y + z;
                            s  = s - x;
                        }
                    }
                    else
                    {
                        // Form exceptional shift
                        s = Math.Abs(matrixH[n, n - 1].Real) + Math.Abs(matrixH[n - 1, n - 2].Real);
                    }

                    for (var i = 0; i <= n; i++)
                    {
                        matrixH[i, i] -= s;
                    }

                    exshift += s;
                    iter++;

                    // Reduce to triangle (rows)
                    for (var i = l + 1; i <= n; i++)
                    {
                        s                     = matrixH[i, i - 1].Real;
                        norm                  = SpecialFunctions.Hypotenuse(matrixH[i - 1, i - 1].Magnitude, s.Real);
                        x                     = matrixH[i - 1, i - 1] / norm;
                        VectorEv[i - 1]       = x.ToComplex();
                        matrixH[i - 1, i - 1] = norm;
                        matrixH[i, i - 1]     = new Complex32(0.0f, s.Real / norm);

                        for (var j = i; j < order; j++)
                        {
                            y = matrixH[i - 1, j];
                            z = matrixH[i, j];
                            matrixH[i - 1, j] = (x.Conjugate() * y) + (matrixH[i, i - 1].Imaginary * z);
                            matrixH[i, j]     = (x * z) - (matrixH[i, i - 1].Imaginary * y);
                        }
                    }

                    s = matrixH[n, n];
                    if (s.Imaginary != 0.0f)
                    {
                        s            /= matrixH[n, n].Magnitude;
                        matrixH[n, n] = matrixH[n, n].Magnitude;

                        for (var j = n + 1; j < order; j++)
                        {
                            matrixH[n, j] *= s.Conjugate();
                        }
                    }

                    // Inverse operation (columns).
                    for (var j = l + 1; j <= n; j++)
                    {
                        x = (Complex32)VectorEv[j - 1];
                        for (var i = 0; i <= j; i++)
                        {
                            z = matrixH[i, j];
                            if (i != j)
                            {
                                y = matrixH[i, j - 1];
                                matrixH[i, j - 1] = (x * y) + (matrixH[j, j - 1].Imaginary * z);
                            }
                            else
                            {
                                y = matrixH[i, j - 1].Real;
                                matrixH[i, j - 1] = new Complex32((x.Real * y.Real) - (x.Imaginary * y.Imaginary) + (matrixH[j, j - 1].Imaginary * z.Real), matrixH[i, j - 1].Imaginary);
                            }

                            matrixH[i, j] = (x.Conjugate() * z) - (matrixH[j, j - 1].Imaginary * y);
                        }

                        for (var i = 0; i < order; i++)
                        {
                            y = MatrixEv.At(i, j - 1);
                            z = MatrixEv.At(i, j);
                            MatrixEv.At(i, j - 1, (x * y) + (matrixH[j, j - 1].Imaginary * z));
                            MatrixEv.At(i, j, (x.Conjugate() * z) - (matrixH[j, j - 1].Imaginary * y));
                        }
                    }

                    if (s.Imaginary != 0.0f)
                    {
                        for (var i = 0; i <= n; i++)
                        {
                            matrixH[i, n] *= s;
                        }

                        for (var i = 0; i < order; i++)
                        {
                            MatrixEv.At(i, n, MatrixEv.At(i, n) * s);
                        }
                    }
                }
            }

            // All roots found.
            // Backsubstitute to find vectors of upper triangular form
            norm = 0.0f;
            for (var i = 0; i < order; i++)
            {
                for (var j = i; j < order; j++)
                {
                    norm = Math.Max(norm, Math.Abs(matrixH[i, j].Real) + Math.Abs(matrixH[i, j].Imaginary));
                }
            }

            if (order == 1)
            {
                return;
            }

            if (norm == 0.0f)
            {
                return;
            }

            for (n = order - 1; n > 0; n--)
            {
                x             = (Complex32)VectorEv[n];
                matrixH[n, n] = 1.0f;

                for (var i = n - 1; i >= 0; i--)
                {
                    z = 0.0f;
                    for (var j = i + 1; j <= n; j++)
                    {
                        z += matrixH[i, j] * matrixH[j, n];
                    }

                    y = x - (Complex32)VectorEv[i];
                    if (y.Real == 0.0f && y.Imaginary == 0.0f)
                    {
                        y = eps * norm;
                    }

                    matrixH[i, n] = z / y;

                    // Overflow control
                    var tr = Math.Abs(matrixH[i, n].Real) + Math.Abs(matrixH[i, n].Imaginary);
                    if ((eps * tr) * tr > 1)
                    {
                        for (var j = i; j <= n; j++)
                        {
                            matrixH[j, n] = matrixH[j, n] / tr;
                        }
                    }
                }
            }

            // Back transformation to get eigenvectors of original matrix
            for (var j = order - 1; j > 0; j--)
            {
                for (var i = 0; i < order; i++)
                {
                    z = Complex32.Zero;
                    for (var k = 0; k <= j; k++)
                    {
                        z += MatrixEv.At(i, k) * matrixH[k, j];
                    }

                    MatrixEv.At(i, j, z);
                }
            }
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Nonsymmetric reduction to Hessenberg form.
        /// </summary>
        /// <param name="matrixH">Array for internal storage of nonsymmetric Hessenberg form.</param>
        /// <param name="order">Order of initial matrix</param>
        /// <remarks>This is derived from the Algol procedures orthes and ortran,
        /// by Martin and Wilkinson, Handbook for Auto. Comp.,
        /// Vol.ii-Linear Algebra, and the corresponding
        /// Fortran subroutines in EISPACK.</remarks>
        private void NonsymmetricReduceToHessenberg(Complex32[,] matrixH, int order)
        {
            var ort = new Complex32[order];

            for (var m = 1; m < order - 1; m++)
            {
                // Scale column.
                var scale = 0.0f;
                for (var i = m; i < order; i++)
                {
                    scale += Math.Abs(matrixH[i, m - 1].Real) + Math.Abs(matrixH[i, m - 1].Imaginary);
                }

                if (scale != 0.0f)
                {
                    // Compute Householder transformation.
                    var h = 0.0f;
                    for (var i = order - 1; i >= m; i--)
                    {
                        ort[i] = matrixH[i, m - 1] / scale;
                        h     += ort[i].MagnitudeSquared;
                    }

                    var g = (float)Math.Sqrt(h);
                    if (ort[m].Magnitude != 0)
                    {
                        h      = h + (ort[m].Magnitude * g);
                        g     /= ort[m].Magnitude;
                        ort[m] = (1.0f + g) * ort[m];
                    }
                    else
                    {
                        ort[m]            = g;
                        matrixH[m, m - 1] = scale;
                    }

                    // Apply Householder similarity transformation
                    // H = (I-u*u'/h)*H*(I-u*u')/h)
                    for (var j = m; j < order; j++)
                    {
                        var f = Complex32.Zero;
                        for (var i = order - 1; i >= m; i--)
                        {
                            f += ort[i].Conjugate() * matrixH[i, j];
                        }

                        f = f / h;
                        for (var i = m; i < order; i++)
                        {
                            matrixH[i, j] -= f * ort[i];
                        }
                    }

                    for (var i = 0; i < order; i++)
                    {
                        var f = Complex32.Zero;
                        for (var j = order - 1; j >= m; j--)
                        {
                            f += ort[j] * matrixH[i, j];
                        }

                        f = f / h;
                        for (var j = m; j < order; j++)
                        {
                            matrixH[i, j] -= f * ort[j].Conjugate();
                        }
                    }

                    ort[m]             = scale * ort[m];
                    matrixH[m, m - 1] *= -g;
                }
            }

            // Accumulate transformations (Algol's ortran).
            for (var i = 0; i < order; i++)
            {
                for (var j = 0; j < order; j++)
                {
                    MatrixEv.At(i, j, i == j ? Complex32.One : Complex32.Zero);
                }
            }

            for (var m = order - 2; m >= 1; m--)
            {
                if (matrixH[m, m - 1] != Complex32.Zero && ort[m] != Complex32.Zero)
                {
                    var norm = (matrixH[m, m - 1].Real * ort[m].Real) + (matrixH[m, m - 1].Imaginary * ort[m].Imaginary);

                    for (var i = m + 1; i < order; i++)
                    {
                        ort[i] = matrixH[i, m - 1];
                    }

                    for (var j = m; j < order; j++)
                    {
                        var g = Complex32.Zero;
                        for (var i = m; i < order; i++)
                        {
                            g += ort[i].Conjugate() * MatrixEv.At(i, j);
                        }

                        // Double division avoids possible underflow
                        g /= norm;
                        for (var i = m; i < order; i++)
                        {
                            MatrixEv.At(i, j, MatrixEv.At(i, j) + g * ort[i]);
                        }
                    }
                }
            }

            // Create real subdiagonal elements.
            for (var i = 1; i < order; i++)
            {
                if (matrixH[i, i - 1].Imaginary != 0.0f)
                {
                    var y = matrixH[i, i - 1] / matrixH[i, i - 1].Magnitude;
                    matrixH[i, i - 1] = matrixH[i, i - 1].Magnitude;
                    for (var j = i; j < order; j++)
                    {
                        matrixH[i, j] *= y.Conjugate();
                    }

                    for (var j = 0; j <= Math.Min(i + 1, order - 1); j++)
                    {
                        matrixH[j, i] *= y;
                    }

                    for (var j = 0; j < order; j++)
                    {
                        MatrixEv.At(j, i, MatrixEv.At(j, i) * y);
                    }
                }
            }
        }
Ejemplo n.º 8
0
        /// <summary>
        /// Symmetric tridiagonal QL algorithm.
        /// </summary>
        /// <param name="d">Arrays for internal storage of real parts of eigenvalues</param>
        /// <param name="e">Arrays for internal storage of imaginary parts of eigenvalues</param>
        /// <param name="order">Order of initial matrix</param>
        /// <remarks>This is derived from the Algol procedures tql2, by
        /// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
        /// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
        /// Fortran subroutine in EISPACK.</remarks>
        private void SymmetricDiagonalize(float[] d, float[] e, int order)
        {
            const int Maxiter = 1000;

            for (var i = 1; i < order; i++)
            {
                e[i - 1] = e[i];
            }

            e[order - 1] = 0.0f;

            var f    = 0.0f;
            var tst1 = 0.0f;
            var eps  = Precision.DoubleMachinePrecision;

            for (var l = 0; l < order; l++)
            {
                // Find small subdiagonal element
                tst1 = Math.Max(tst1, Math.Abs(d[l]) + Math.Abs(e[l]));
                var m = l;
                while (m < order)
                {
                    if (Math.Abs(e[m]) <= eps * tst1)
                    {
                        break;
                    }

                    m++;
                }

                // If m == l, d[l] is an eigenvalue,
                // otherwise, iterate.
                if (m > l)
                {
                    var iter = 0;
                    do
                    {
                        iter = iter + 1; // (Could check iteration count here.)

                        // Compute implicit shift
                        var g = d[l];
                        var p = (d[l + 1] - g) / (2.0f * e[l]);
                        var r = SpecialFunctions.Hypotenuse(p, 1.0f);
                        if (p < 0)
                        {
                            r = -r;
                        }

                        d[l]     = e[l] / (p + r);
                        d[l + 1] = e[l] * (p + r);

                        var dl1 = d[l + 1];
                        var h   = g - d[l];
                        for (var i = l + 2; i < order; i++)
                        {
                            d[i] -= h;
                        }

                        f = f + h;

                        // Implicit QL transformation.
                        p = d[m];
                        var c   = 1.0f;
                        var c2  = c;
                        var c3  = c;
                        var el1 = e[l + 1];
                        var s   = 0.0f;
                        var s2  = 0.0f;
                        for (var i = m - 1; i >= l; i--)
                        {
                            c3       = c2;
                            c2       = c;
                            s2       = s;
                            g        = c * e[i];
                            h        = c * p;
                            r        = SpecialFunctions.Hypotenuse(p, e[i]);
                            e[i + 1] = s * r;
                            s        = e[i] / r;
                            c        = p / r;
                            p        = (c * d[i]) - (s * g);
                            d[i + 1] = h + (s * ((c * g) + (s * d[i])));

                            // Accumulate transformation.
                            for (var k = 0; k < order; k++)
                            {
                                h = MatrixEv.At(k, i + 1).Real;
                                MatrixEv.At(k, i + 1, (s * MatrixEv.At(k, i).Real) + (c * h));
                                MatrixEv.At(k, i, (c * MatrixEv.At(k, i).Real) - (s * h));
                            }
                        }

                        p    = (-s) * s2 * c3 * el1 * e[l] / dl1;
                        e[l] = s * p;
                        d[l] = c * p;

                        // Check for convergence. If too many iterations have been performed,
                        // throw exception that Convergence Failed
                        if (iter >= Maxiter)
                        {
                            throw new ArgumentException(Resources.ConvergenceFailed);
                        }
                    }while (Math.Abs(e[l]) > eps * tst1);
                }

                d[l] = d[l] + f;
                e[l] = 0.0f;
            }

            // Sort eigenvalues and corresponding vectors.
            for (var i = 0; i < order - 1; i++)
            {
                var k = i;
                var p = d[i];
                for (var j = i + 1; j < order; j++)
                {
                    if (d[j] < p)
                    {
                        k = j;
                        p = d[j];
                    }
                }

                if (k != i)
                {
                    d[k] = d[i];
                    d[i] = p;
                    for (var j = 0; j < order; j++)
                    {
                        p = MatrixEv.At(j, i).Real;
                        MatrixEv.At(j, i, MatrixEv.At(j, k));
                        MatrixEv.At(j, k, p);
                    }
                }
            }
        }
Ejemplo n.º 9
0
        /// <summary>
        /// Initializes a new instance of the <see cref="DenseEvd"/> class. This object will compute the
        /// the eigenvalue decomposition when the constructor is called and cache it's decomposition.
        /// </summary>
        /// <param name="matrix">The matrix to factor.</param>
        /// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
        /// <exception cref="ArgumentException">If EVD algorithm failed to converge with matrix <paramref name="matrix"/>.</exception>
        public DenseEvd(DenseMatrix matrix)
        {
            if (matrix == null)
            {
                throw new ArgumentNullException("matrix");
            }

            if (matrix.RowCount != matrix.ColumnCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSquare);
            }

            var order = matrix.RowCount;

            // Initialize matricies for eigenvalues and eigenvectors
            MatrixEv = matrix.CreateMatrix(order, order);
            MatrixD  = matrix.CreateMatrix(order, order);
            VectorEv = new LinearAlgebra.Complex.DenseVector(order);

            IsSymmetric = true;

            for (var i = 0; i < order & IsSymmetric; i++)
            {
                for (var j = 0; j < order & IsSymmetric; j++)
                {
                    IsSymmetric &= matrix[i, j] == matrix[j, i];
                }
            }

            var d = new double[order];
            var e = new double[order];

            if (IsSymmetric)
            {
                matrix.CopyTo(MatrixEv);
                d = MatrixEv.Row(order - 1).ToArray();

                SymmetricTridiagonalize(((DenseMatrix)MatrixEv).Data, d, e, order);
                SymmetricDiagonalize(((DenseMatrix)MatrixEv).Data, d, e, order);
            }
            else
            {
                var matrixH = matrix.ToArray();

                NonsymmetricReduceToHessenberg(((DenseMatrix)MatrixEv).Data, matrixH, order);
                NonsymmetricReduceHessenberToRealSchur(((DenseMatrix)MatrixEv).Data, matrixH, d, e, order);
            }

            for (var i = 0; i < order; i++)
            {
                MatrixD[i, i] = d[i];

                if (e[i] > 0)
                {
                    MatrixD.At(i, i + 1, e[i]);
                }
                else if (e[i] < 0)
                {
                    MatrixD.At(i, i - 1, e[i]);
                }
            }

            for (var i = 0; i < order; i++)
            {
                VectorEv[i] = new Complex(d[i], e[i]);
            }
        }
Ejemplo n.º 10
0
        /// <summary>
        /// Nonsymmetric reduction from Hessenberg to real Schur form.
        /// </summary>
        /// <param name="matrixH">Array for internal storage of nonsymmetric Hessenberg form.</param>
        /// <param name="d">Arrays for internal storage of real parts of eigenvalues</param>
        /// <param name="e">Arrays for internal storage of imaginary parts of eigenvalues</param>
        /// <param name="order">Order of initial matrix</param>
        /// <remarks>This is derived from the Algol procedure hqr2,
        /// by Martin and Wilkinson, Handbook for Auto. Comp.,
        /// Vol.ii-Linear Algebra, and the corresponding
        /// Fortran subroutine in EISPACK.</remarks>
        private void NonsymmetricReduceHessenberToRealSchur(double[,] matrixH, double[] d, double[] e, int order)
        {
            // Initialize
            var    n = order - 1;
            var    eps = Precision.DoubleMachinePrecision;
            var    exshift = 0.0;
            double p = 0, q = 0, r = 0, s = 0, z = 0, w, x, y;

            // Store roots isolated by balanc and compute matrix norm
            var norm = 0.0;

            for (var i = 0; i < order; i++)
            {
                for (var j = Math.Max(i - 1, 0); j < order; j++)
                {
                    norm = norm + Math.Abs(matrixH[i, j]);
                }
            }

            // Outer loop over eigenvalue index
            var iter = 0;

            while (n >= 0)
            {
                // Look for single small sub-diagonal element
                var l = n;
                while (l > 0)
                {
                    s = Math.Abs(matrixH[l - 1, l - 1]) + Math.Abs(matrixH[l, l]);

                    if (s == 0.0)
                    {
                        s = norm;
                    }

                    if (Math.Abs(matrixH[l, l - 1]) < eps * s)
                    {
                        break;
                    }

                    l--;
                }

                // Check for convergence
                // One root found
                if (l == n)
                {
                    matrixH[n, n] = matrixH[n, n] + exshift;
                    d[n]          = matrixH[n, n];
                    e[n]          = 0.0;
                    n--;
                    iter = 0;

                    // Two roots found
                }
                else if (l == n - 1)
                {
                    w                     = matrixH[n, n - 1] * matrixH[n - 1, n];
                    p                     = (matrixH[n - 1, n - 1] - matrixH[n, n]) / 2.0;
                    q                     = (p * p) + w;
                    z                     = Math.Sqrt(Math.Abs(q));
                    matrixH[n, n]         = matrixH[n, n] + exshift;
                    matrixH[n - 1, n - 1] = matrixH[n - 1, n - 1] + exshift;
                    x                     = matrixH[n, n];

                    // Real pair
                    if (q >= 0)
                    {
                        if (p >= 0)
                        {
                            z = p + z;
                        }
                        else
                        {
                            z = p - z;
                        }

                        d[n - 1] = x + z;

                        d[n] = d[n - 1];
                        if (z != 0.0)
                        {
                            d[n] = x - (w / z);
                        }

                        e[n - 1] = 0.0;
                        e[n]     = 0.0;
                        x        = matrixH[n, n - 1];
                        s        = Math.Abs(x) + Math.Abs(z);
                        p        = x / s;
                        q        = z / s;
                        r        = Math.Sqrt((p * p) + (q * q));
                        p        = p / r;
                        q        = q / r;

                        // Row modification
                        for (var j = n - 1; j < order; j++)
                        {
                            z = matrixH[n - 1, j];
                            matrixH[n - 1, j] = (q * z) + (p * matrixH[n, j]);
                            matrixH[n, j]     = (q * matrixH[n, j]) - (p * z);
                        }

                        // Column modification
                        for (var i = 0; i <= n; i++)
                        {
                            z = matrixH[i, n - 1];
                            matrixH[i, n - 1] = (q * z) + (p * matrixH[i, n]);
                            matrixH[i, n]     = (q * matrixH[i, n]) - (p * z);
                        }

                        // Accumulate transformations
                        for (var i = 0; i < order; i++)
                        {
                            z = MatrixEv.At(i, n - 1);
                            MatrixEv.At(i, n - 1, (q * z) + (p * MatrixEv.At(i, n)));
                            MatrixEv.At(i, n, (q * MatrixEv.At(i, n)) - (p * z));
                        }

                        // Complex pair
                    }
                    else
                    {
                        d[n - 1] = x + p;
                        d[n]     = x + p;
                        e[n - 1] = z;
                        e[n]     = -z;
                    }

                    n    = n - 2;
                    iter = 0;

                    // No convergence yet
                }
                else
                {
                    // Form shift
                    x = matrixH[n, n];
                    y = 0.0;
                    w = 0.0;
                    if (l < n)
                    {
                        y = matrixH[n - 1, n - 1];
                        w = matrixH[n, n - 1] * matrixH[n - 1, n];
                    }

                    // Wilkinson's original ad hoc shift
                    if (iter == 10)
                    {
                        exshift += x;
                        for (var i = 0; i <= n; i++)
                        {
                            matrixH[i, i] -= x;
                        }

                        s = Math.Abs(matrixH[n, n - 1]) + Math.Abs(matrixH[n - 1, n - 2]);
                        x = y = 0.75 * s;
                        w = (-0.4375) * s * s;
                    }

                    // MATLAB's new ad hoc shift
                    if (iter == 30)
                    {
                        s = (y - x) / 2.0;
                        s = (s * s) + w;
                        if (s > 0)
                        {
                            s = Math.Sqrt(s);
                            if (y < x)
                            {
                                s = -s;
                            }

                            s = x - (w / (((y - x) / 2.0) + s));
                            for (var i = 0; i <= n; i++)
                            {
                                matrixH[i, i] -= s;
                            }

                            exshift += s;
                            x        = y = w = 0.964;
                        }
                    }

                    iter = iter + 1; // (Could check iteration count here.)

                    // Look for two consecutive small sub-diagonal elements
                    var m = n - 2;
                    while (m >= l)
                    {
                        z = matrixH[m, m];
                        r = x - z;
                        s = y - z;
                        p = (((r * s) - w) / matrixH[m + 1, m]) + matrixH[m, m + 1];
                        q = matrixH[m + 1, m + 1] - z - r - s;
                        r = matrixH[m + 2, m + 1];
                        s = Math.Abs(p) + Math.Abs(q) + Math.Abs(r);
                        p = p / s;
                        q = q / s;
                        r = r / s;

                        if (m == l)
                        {
                            break;
                        }

                        if (Math.Abs(matrixH[m, m - 1]) * (Math.Abs(q) + Math.Abs(r)) < eps * (Math.Abs(p) * (Math.Abs(matrixH[m - 1, m - 1]) + Math.Abs(z) + Math.Abs(matrixH[m + 1, m + 1]))))
                        {
                            break;
                        }

                        m--;
                    }

                    for (var i = m + 2; i <= n; i++)
                    {
                        matrixH[i, i - 2] = 0.0;
                        if (i > m + 2)
                        {
                            matrixH[i, i - 3] = 0.0;
                        }
                    }

                    // Double QR step involving rows l:n and columns m:n
                    for (var k = m; k <= n - 1; k++)
                    {
                        bool notlast = k != n - 1;

                        if (k != m)
                        {
                            p = matrixH[k, k - 1];
                            q = matrixH[k + 1, k - 1];
                            r = notlast ? matrixH[k + 2, k - 1] : 0.0;
                            x = Math.Abs(p) + Math.Abs(q) + Math.Abs(r);
                            if (x != 0.0)
                            {
                                p = p / x;
                                q = q / x;
                                r = r / x;
                            }
                        }

                        if (x == 0.0)
                        {
                            break;
                        }

                        s = Math.Sqrt((p * p) + (q * q) + (r * r));
                        if (p < 0)
                        {
                            s = -s;
                        }

                        if (s != 0.0)
                        {
                            if (k != m)
                            {
                                matrixH[k, k - 1] = (-s) * x;
                            }
                            else if (l != m)
                            {
                                matrixH[k, k - 1] = -matrixH[k, k - 1];
                            }

                            p = p + s;
                            x = p / s;
                            y = q / s;
                            z = r / s;
                            q = q / p;
                            r = r / p;

                            // Row modification
                            for (var j = k; j < order; j++)
                            {
                                p = matrixH[k, j] + (q * matrixH[k + 1, j]);

                                if (notlast)
                                {
                                    p = p + (r * matrixH[k + 2, j]);
                                    matrixH[k + 2, j] = matrixH[k + 2, j] - (p * z);
                                }

                                matrixH[k, j]     = matrixH[k, j] - (p * x);
                                matrixH[k + 1, j] = matrixH[k + 1, j] - (p * y);
                            }

                            // Column modification
                            for (var i = 0; i <= Math.Min(n, k + 3); i++)
                            {
                                p = (x * matrixH[i, k]) + (y * matrixH[i, k + 1]);

                                if (notlast)
                                {
                                    p = p + (z * matrixH[i, k + 2]);
                                    matrixH[i, k + 2] = matrixH[i, k + 2] - (p * r);
                                }

                                matrixH[i, k]     = matrixH[i, k] - p;
                                matrixH[i, k + 1] = matrixH[i, k + 1] - (p * q);
                            }

                            // Accumulate transformations
                            for (var i = 0; i < order; i++)
                            {
                                p = (x * MatrixEv.At(i, k)) + (y * MatrixEv.At(i, k + 1));

                                if (notlast)
                                {
                                    p = p + (z * MatrixEv.At(i, k + 2));
                                    MatrixEv.At(i, k + 2, MatrixEv.At(i, k + 2) - (p * r));
                                }

                                MatrixEv.At(i, k, MatrixEv.At(i, k) - p);
                                MatrixEv.At(i, k + 1, MatrixEv.At(i, k + 1) - (p * q));
                            }
                        } // (s != 0)
                    }     // k loop
                }         // check convergence
            }             // while (n >= low)

            // Backsubstitute to find vectors of upper triangular form
            if (norm == 0.0)
            {
                return;
            }

            for (n = order - 1; n >= 0; n--)
            {
                double t;

                p = d[n];
                q = e[n];

                // Real vector
                if (q == 0.0)
                {
                    var l = n;
                    matrixH[n, n] = 1.0;
                    for (var i = n - 1; i >= 0; i--)
                    {
                        w = matrixH[i, i] - p;
                        r = 0.0;
                        for (var j = l; j <= n; j++)
                        {
                            r = r + (matrixH[i, j] * matrixH[j, n]);
                        }

                        if (e[i] < 0.0)
                        {
                            z = w;
                            s = r;
                        }
                        else
                        {
                            l = i;
                            if (e[i] == 0.0)
                            {
                                if (w != 0.0)
                                {
                                    matrixH[i, n] = (-r) / w;
                                }
                                else
                                {
                                    matrixH[i, n] = (-r) / (eps * norm);
                                }

                                // Solve real equations
                            }
                            else
                            {
                                x             = matrixH[i, i + 1];
                                y             = matrixH[i + 1, i];
                                q             = ((d[i] - p) * (d[i] - p)) + (e[i] * e[i]);
                                t             = ((x * s) - (z * r)) / q;
                                matrixH[i, n] = t;
                                if (Math.Abs(x) > Math.Abs(z))
                                {
                                    matrixH[i + 1, n] = (-r - (w * t)) / x;
                                }
                                else
                                {
                                    matrixH[i + 1, n] = (-s - (y * t)) / z;
                                }
                            }

                            // Overflow control
                            t = Math.Abs(matrixH[i, n]);
                            if ((eps * t) * t > 1)
                            {
                                for (var j = i; j <= n; j++)
                                {
                                    matrixH[j, n] = matrixH[j, n] / t;
                                }
                            }
                        }
                    }

                    // Complex vector
                }
                else if (q < 0)
                {
                    var l = n - 1;

                    // Last vector component imaginary so matrix is triangular
                    if (Math.Abs(matrixH[n, n - 1]) > Math.Abs(matrixH[n - 1, n]))
                    {
                        matrixH[n - 1, n - 1] = q / matrixH[n, n - 1];
                        matrixH[n - 1, n]     = (-(matrixH[n, n] - p)) / matrixH[n, n - 1];
                    }
                    else
                    {
                        var res = Cdiv(0.0, -matrixH[n - 1, n], matrixH[n - 1, n - 1] - p, q);
                        matrixH[n - 1, n - 1] = res.Real;
                        matrixH[n - 1, n]     = res.Imaginary;
                    }

                    matrixH[n, n - 1] = 0.0;
                    matrixH[n, n]     = 1.0;
                    for (var i = n - 2; i >= 0; i--)
                    {
                        double ra = 0.0;
                        double sa = 0.0;
                        for (var j = l; j <= n; j++)
                        {
                            ra = ra + (matrixH[i, j] * matrixH[j, n - 1]);
                            sa = sa + (matrixH[i, j] * matrixH[j, n]);
                        }

                        w = matrixH[i, i] - p;

                        if (e[i] < 0.0)
                        {
                            z = w;
                            r = ra;
                            s = sa;
                        }
                        else
                        {
                            l = i;
                            if (e[i] == 0.0)
                            {
                                var res = Cdiv(-ra, -sa, w, q);
                                matrixH[i, n - 1] = res.Real;
                                matrixH[i, n]     = res.Imaginary;
                            }
                            else
                            {
                                // Solve complex equations
                                x = matrixH[i, i + 1];
                                y = matrixH[i + 1, i];

                                double vr = ((d[i] - p) * (d[i] - p)) + (e[i] * e[i]) - (q * q);
                                double vi = (d[i] - p) * 2.0 * q;
                                if ((vr == 0.0) && (vi == 0.0))
                                {
                                    vr = eps * norm * (Math.Abs(w) + Math.Abs(q) + Math.Abs(x) + Math.Abs(y) + Math.Abs(z));
                                }

                                var res = Cdiv((x * r) - (z * ra) + (q * sa), (x * s) - (z * sa) - (q * ra), vr, vi);
                                matrixH[i, n - 1] = res.Real;
                                matrixH[i, n]     = res.Imaginary;
                                if (Math.Abs(x) > (Math.Abs(z) + Math.Abs(q)))
                                {
                                    matrixH[i + 1, n - 1] = (-ra - (w * matrixH[i, n - 1]) + (q * matrixH[i, n])) / x;
                                    matrixH[i + 1, n]     = (-sa - (w * matrixH[i, n]) - (q * matrixH[i, n - 1])) / x;
                                }
                                else
                                {
                                    res = Cdiv(-r - (y * matrixH[i, n - 1]), -s - (y * matrixH[i, n]), z, q);
                                    matrixH[i + 1, n - 1] = res.Real;
                                    matrixH[i + 1, n]     = res.Imaginary;
                                }
                            }

                            // Overflow control
                            t = Math.Max(Math.Abs(matrixH[i, n - 1]), Math.Abs(matrixH[i, n]));
                            if ((eps * t) * t > 1)
                            {
                                for (var j = i; j <= n; j++)
                                {
                                    matrixH[j, n - 1] = matrixH[j, n - 1] / t;
                                    matrixH[j, n]     = matrixH[j, n] / t;
                                }
                            }
                        }
                    }
                }
            }

            // Back transformation to get eigenvectors of original matrix
            for (var j = order - 1; j >= 0; j--)
            {
                for (var i = 0; i < order; i++)
                {
                    z = 0.0;
                    for (var k = 0; k <= j; k++)
                    {
                        z = z + (MatrixEv.At(i, k) * matrixH[k, j]);
                    }

                    MatrixEv.At(i, j, z);
                }
            }
        }
Ejemplo n.º 11
0
        /// <summary>
        /// Nonsymmetric reduction to Hessenberg form.
        /// </summary>
        /// <param name="matrixH">Array for internal storage of nonsymmetric Hessenberg form.</param>
        /// <param name="order">Order of initial matrix</param>
        /// <remarks>This is derived from the Algol procedures orthes and ortran,
        /// by Martin and Wilkinson, Handbook for Auto. Comp.,
        /// Vol.ii-Linear Algebra, and the corresponding
        /// Fortran subroutines in EISPACK.</remarks>
        private void NonsymmetricReduceToHessenberg(double[,] matrixH, int order)
        {
            var ort = new double[order];

            for (var m = 1; m < order - 1; m++)
            {
                // Scale column.
                var scale = 0.0;
                for (var i = m; i < order; i++)
                {
                    scale = scale + Math.Abs(matrixH[i, m - 1]);
                }

                if (scale != 0.0)
                {
                    // Compute Householder transformation.
                    var h = 0.0;
                    for (var i = order - 1; i >= m; i--)
                    {
                        ort[i] = matrixH[i, m - 1] / scale;
                        h     += ort[i] * ort[i];
                    }

                    var g = Math.Sqrt(h);
                    if (ort[m] > 0)
                    {
                        g = -g;
                    }

                    h      = h - (ort[m] * g);
                    ort[m] = ort[m] - g;

                    // Apply Householder similarity transformation
                    // H = (I-u*u'/h)*H*(I-u*u')/h)
                    for (var j = m; j < order; j++)
                    {
                        var f = 0.0;
                        for (var i = order - 1; i >= m; i--)
                        {
                            f += ort[i] * matrixH[i, j];
                        }

                        f = f / h;
                        for (var i = m; i < order; i++)
                        {
                            matrixH[i, j] -= f * ort[i];
                        }
                    }

                    for (var i = 0; i < order; i++)
                    {
                        var f = 0.0;
                        for (var j = order - 1; j >= m; j--)
                        {
                            f += ort[j] * matrixH[i, j];
                        }

                        f = f / h;
                        for (var j = m; j < order; j++)
                        {
                            matrixH[i, j] -= f * ort[j];
                        }
                    }

                    ort[m]            = scale * ort[m];
                    matrixH[m, m - 1] = scale * g;
                }
            }

            // Accumulate transformations (Algol's ortran).
            for (var i = 0; i < order; i++)
            {
                for (var j = 0; j < order; j++)
                {
                    MatrixEv.At(i, j, i == j ? 1.0 : 0.0);
                }
            }

            for (var m = order - 2; m >= 1; m--)
            {
                if (matrixH[m, m - 1] != 0.0)
                {
                    for (var i = m + 1; i < order; i++)
                    {
                        ort[i] = matrixH[i, m - 1];
                    }

                    for (var j = m; j < order; j++)
                    {
                        var g = 0.0;
                        for (var i = m; i < order; i++)
                        {
                            g += ort[i] * MatrixEv.At(i, j);
                        }

                        // Double division avoids possible underflow
                        g = (g / ort[m]) / matrixH[m, m - 1];
                        for (var i = m; i < order; i++)
                        {
                            MatrixEv.At(i, j, MatrixEv.At(i, j) + g * ort[i]);
                        }
                    }
                }
            }
        }
Ejemplo n.º 12
0
        /// <summary>
        /// Symmetric Householder reduction to tridiagonal form.
        /// </summary>
        /// <param name="d">Arrays for internal storage of real parts of eigenvalues</param>
        /// <param name="e">Arrays for internal storage of imaginary parts of eigenvalues</param>
        /// <param name="order">Order of initial matrix</param>
        /// <remarks>This is derived from the Algol procedures tred2 by
        /// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
        /// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
        /// Fortran subroutine in EISPACK.</remarks>
        private void SymmetricTridiagonalize(double[] d, double[] e, int order)
        {
            // Householder reduction to tridiagonal form.
            for (var i = order - 1; i > 0; i--)
            {
                // Scale to avoid under/overflow.
                var scale = 0.0;
                var h     = 0.0;

                for (var k = 0; k < i; k++)
                {
                    scale = scale + Math.Abs(d[k]);
                }

                if (scale == 0.0)
                {
                    e[i] = d[i - 1];
                    for (var j = 0; j < i; j++)
                    {
                        d[j] = MatrixEv.At(i - 1, j);
                        MatrixEv.At(i, j, 0.0);
                        MatrixEv.At(j, i, 0.0);
                    }
                }
                else
                {
                    // Generate Householder vector.
                    for (var k = 0; k < i; k++)
                    {
                        d[k] /= scale;
                        h    += d[k] * d[k];
                    }

                    var f = d[i - 1];
                    var g = Math.Sqrt(h);
                    if (f > 0)
                    {
                        g = -g;
                    }

                    e[i]     = scale * g;
                    h        = h - (f * g);
                    d[i - 1] = f - g;

                    for (var j = 0; j < i; j++)
                    {
                        e[j] = 0.0;
                    }

                    // Apply similarity transformation to remaining columns.
                    for (var j = 0; j < i; j++)
                    {
                        f = d[j];
                        MatrixEv.At(j, i, f);
                        g = e[j] + (MatrixEv.At(j, j) * f);

                        for (var k = j + 1; k <= i - 1; k++)
                        {
                            g    += MatrixEv.At(k, j) * d[k];
                            e[k] += MatrixEv.At(k, j) * f;
                        }

                        e[j] = g;
                    }

                    f = 0.0;

                    for (var j = 0; j < i; j++)
                    {
                        e[j] /= h;
                        f    += e[j] * d[j];
                    }

                    var hh = f / (h + h);

                    for (var j = 0; j < i; j++)
                    {
                        e[j] -= hh * d[j];
                    }

                    for (var j = 0; j < i; j++)
                    {
                        f = d[j];
                        g = e[j];

                        for (var k = j; k <= i - 1; k++)
                        {
                            MatrixEv.At(k, j, MatrixEv.At(k, j) - (f * e[k]) - (g * d[k]));
                        }

                        d[j] = MatrixEv.At(i - 1, j);
                        MatrixEv.At(i, j, 0.0);
                    }
                }

                d[i] = h;
            }

            // Accumulate transformations.
            for (var i = 0; i < order - 1; i++)
            {
                MatrixEv.At(order - 1, i, MatrixEv.At(i, i));
                MatrixEv.At(i, i, 1.0);
                var h = d[i + 1];
                if (h != 0.0)
                {
                    for (var k = 0; k <= i; k++)
                    {
                        d[k] = MatrixEv.At(k, i + 1) / h;
                    }

                    for (var j = 0; j <= i; j++)
                    {
                        var g = 0.0;
                        for (var k = 0; k <= i; k++)
                        {
                            g += MatrixEv.At(k, i + 1) * MatrixEv.At(k, j);
                        }

                        for (var k = 0; k <= i; k++)
                        {
                            MatrixEv.At(k, j, MatrixEv.At(k, j) - g * d[k]);
                        }
                    }
                }

                for (var k = 0; k <= i; k++)
                {
                    MatrixEv.At(k, i + 1, 0.0);
                }
            }

            for (var j = 0; j < order; j++)
            {
                d[j] = MatrixEv.At(order - 1, j);
                MatrixEv.At(order - 1, j, 0.0);
            }

            MatrixEv.At(order - 1, order - 1, 1.0);
            e[0] = 0.0;
        }
Ejemplo n.º 13
0
 /// <summary>Returns the right eigen vectors as a <see cref="Matrix{T}"/>.</summary>
 /// <returns>The eigen vectors. </returns>
 public Matrix <T> EigenVectors()
 {
     return(MatrixEv.Clone());
 }