public MatrixSpline(MatrixData matFrom, Matrix4x4 matTo) { m1 = matFrom; m2 = new MatrixData(matTo); m3 = MatrixData.Lerp(m1, m2, 0.5f); }
public MatrixSpline(MatrixData matFrom, Matrix4x4 matTo) { m1 = matFrom; m2 = new MatrixData(matTo); m3 = MatrixData.Lerp(m1, m2, 0.5f); }