Ejemplo n.º 1
0
        public override void Render(object opaqueContext, ViewControl vc)
        {
            Matrix4F normWorld = GetManipulatorMatrix();

            if (normWorld == null)
            {
                return;
            }

            var context = opaqueContext as GUILayer.SimpleRenderingContext;

            if (context == null)
            {
                return;
            }

            Vec3F pos = normWorld.Translation;
            float s   = Util.CalcAxisScale(vc.Camera, pos, AxisLength, vc.Height);

            bool  highlight       = m_hitRegion == HitRegion.XYSquare;
            Color centerCubeColor = highlight ? Color.Gold : Color.White;

            Vec3F    sv = new Vec3F(s, s, s);
            Vec3F    centerCubeScale = sv * CenterCubeSize;
            Matrix4F scale           = new Matrix4F();

            scale.Scale(centerCubeScale);
            Matrix4F centerCubeXform = scale * normWorld;

            Util3D.DrawCube(context, centerCubeXform, centerCubeColor);

            Matrix4F arrowScale = new Matrix4F();

            arrowScale.Scale(0.75f);

            Util3D.DrawArrowCap(
                context,
                arrowScale * Matrix4F.CreateTranslation(new Vec3F(1.0f, 0.0f, -0.5f)) * centerCubeXform,
                highlight ? Color.Gold : Color.Red);

            Util3D.DrawArrowCap(
                context,
                arrowScale * Matrix4F.RotAxisRH(Vec3F.ZAxis, Math.PI) * Matrix4F.CreateTranslation(new Vec3F(-1.0f, 0.0f, -0.5f)) * centerCubeXform,
                highlight ? Color.Gold : Color.Red);

            Util3D.DrawArrowCap(
                context,
                arrowScale * Matrix4F.RotAxisRH(Vec3F.ZAxis, .5 * Math.PI) * Matrix4F.CreateTranslation(new Vec3F(0.0f, 1.0f, -0.5f)) * centerCubeXform,
                highlight ? Color.Gold : Color.Green);

            Util3D.DrawArrowCap(
                context,
                arrowScale * Matrix4F.RotAxisRH(Vec3F.ZAxis, 1.5f * Math.PI) * Matrix4F.CreateTranslation(new Vec3F(0.0f, -1.0f, -0.5f)) * centerCubeXform,
                highlight ? Color.Gold : Color.Green);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Handles mouse-move events</summary>
        /// <param name="sender">Control that raised original event</param>
        /// <param name="e">Event args</param>
        /// <returns>true, if controller handled the event</returns>
        public override bool MouseMove(object sender, MouseEventArgs e)
        {
            if (m_dragging &&
                InputScheme.ActiveControlScheme.IsControllingCamera(Control.ModifierKeys, e))
            {
                float dx = (float)(e.X - m_lastMousePoint.X) / 150.0f;
                float dy = (float)(e.Y - m_lastMousePoint.Y) / 150.0f;

                if (InputScheme.ActiveControlScheme.IsElevating(Control.ModifierKeys, e))
                {
                    // move camera up/down
                    Vec3F p = Camera.Eye;
                    p.Y += (dy < 0) ? m_scale : -m_scale;
                    Camera.Set(p);
                }
                else if (InputScheme.ActiveControlScheme.IsTurning(Control.ModifierKeys, e))
                {
                    // pitch and yaw camera
                    Matrix4F mat = Matrix4F.RotAxisRH(Camera.Right, -dy); // pitch along camera right
                    Matrix4F yaw = new Matrix4F();
                    yaw.RotY(-dx);
                    mat.Mul(yaw, mat);

                    Vec3F lookAt = Camera.LookAt;
                    Vec3F up     = Camera.Up;
                    mat.Transform(ref lookAt);
                    mat.Transform(ref up);

                    Vec3F position = Camera.Eye;
                    float d        = Camera.DistanceFromLookAt;
                    Camera.Set(position, position + lookAt * d, up);
                }

                m_lastMousePoint = e.Location;

                return(true);
            }

            return(base.MouseMove(sender, e));
        }