Ejemplo n.º 1
0
    public static Vector2[] GetOffsets(int amountOfPositions, float facingDirection, float spreadAngle)
    {
        var offsets = new Vector2[amountOfPositions];

        float originAngle = facingDirection + (spreadAngle / 2f);
        float increment   = (amountOfPositions != 1) ? (spreadAngle / (amountOfPositions - 1)) : 0;

        for (int i = 0; i < amountOfPositions; i++)
        {
            float angle  = originAngle - (increment * i);
            var   vector = MathfEx.AngleToVector2(angle);

            offsets[i] = vector;
        }
        return(offsets);
    }