Ejemplo n.º 1
0
    protected int CalculateSortingOrder()
    {
        Vector2 gridPosition = snappingCamera.WorldToGrid((positionSource != null ? positionSource : transform).position);
        float   t            = 1 - MathX.Fract(gridPosition.y);
        int     order        = Mathf.FloorToInt(t * (SortingValues - OffsetValues) - (SortingValues - OffsetValues) / 2) + orderOffset;

        return(order);
    }