Ejemplo n.º 1
0
    public ArrayList loadTypeXmlToArray()
    {
        ArrayList _typeList = new ArrayList();

        string filepath = "Config/Materiral/MaterialType";
        string _result  = Resources.Load(filepath).ToString();

        XmlDocument xmlDoc = new XmlDocument();

        xmlDoc.LoadXml(_result);
        XmlNodeList nodeList = xmlDoc.SelectSingleNode("TypeList").ChildNodes;

        foreach (XmlElement type in nodeList)
        {
            Materiral.MaterialType _type = new Materiral.MaterialType();

            if (type.GetAttribute("ID") != "")
            {
                _type.ID = int.Parse(type.GetAttribute("ID"));
            }

            if (type.GetAttribute("Name") != "")
            {
                _type.Name = type.GetAttribute("Name");
            }

            if (type.GetAttribute("Image") != "")
            {
                _type.IMG = type.GetAttribute("Image");
            }

            _typeList.Add(_type);
        }

        return(_typeList);
    }
Ejemplo n.º 2
0
    //设置合成界面槽的信息和位置
    void SetSlot(Recipe.RecipeMap map)
    {
        int num = map.Slots.Length;

        //TODO:游戏道具的名称和ID,以及按钮的表现效果
        Vector3 base_point  = new Vector3(0, -100, 0);
        int     targetAngel = 0;

        SlotList = new Dictionary <int, SlotBox>();

        for (int i = 0; i < num; i++)
        {
            GameObject recipeSlot = Instantiate(btn_recipeSlot);
            recipeSlot.transform.SetParent(recipeSlotsList.transform, false);

            //设置按钮位置
            targetAngel = 360 / num * i;

            Vector3 target_pos = Quaternion.Euler(0, 0, targetAngel) * base_point;
            recipeSlot.transform.localPosition = target_pos;

            //判断slot中材料的类型,0为固定材料,1为材料种类
            if (map.Slots[i].SlotType == Recipe.SlotTypeList.Material)
            {
                //固定材料
                if (map.Slots[i].MatType == 0)  //Item
                {
                    Materiral.Items _item = Materiral.FindItemByID(map.Slots[i].MatId);

                    recipeSlot.name = i.ToString();
                    recipeSlot.transform.Find("Text").GetComponent <Text>().text            = "[" + _item.Name + "]";
                    recipeSlot.transform.Find("Bottom/Image").GetComponent <Image>().sprite = Materiral.GetIconByName(_item.IMG);
                    recipeSlot.transform.Find("Bottom/Image").GetComponent <Image>().color  = new Color(1, 1, 1, 0.5f);
                }
                else if (map.Slots[i].MatType == 1)  //Mind
                {
                    Materiral.Minds _mind = Materiral.FindMindByID(map.Slots[i].MatId);
                    recipeSlot.name = i.ToString();
                    recipeSlot.transform.Find("Text").GetComponent <Text>().text            = "[" + _mind.Name + "]";
                    recipeSlot.transform.Find("Bottom/Image").GetComponent <Image>().sprite = Materiral.GetIconByName(_mind.IMG);
                    recipeSlot.transform.Find("Bottom/Image").GetComponent <Image>().color  = new Color(1, 1, 1, 0.5f);
                }
            }
            else if (map.Slots[i].SlotType == Recipe.SlotTypeList.MaterialType)
            {
                //材料类型
                recipeSlot.name = i.ToString();

                int typeID = map.Slots[i].MatType;
                Materiral.MaterialType type = Materiral.FindTypeNameByID(typeID);
                recipeSlot.transform.Find("Text").GetComponent <Text>().text            = "<color=red>[" + type.Name + "]\n(类型)</color>";
                recipeSlot.transform.Find("Bottom/Image").GetComponent <Image>().sprite = Materiral.GetIconByName(type.IMG);
                recipeSlot.transform.Find("Bottom/Image").GetComponent <Image>().color  = new Color(1, 1, 1, 0.5f);
            }
            else
            {
                Debug.Log("Can't find recipe slots!");
            }

            //设置参数容器中的参数
            Parameter.Box parameter = new Parameter.Box();
            parameter.ID       = i; //ID为slot的序号
            parameter.callback = ClickInBag;
            parameter.obj      = map.Slots[i];
            parameter.subobj   = SlotList;

            //添加记录到合成系统用容器中
            SlotBox slot = new SlotBox();
            slot.button = recipeSlot;
            SlotList.Add(i, slot);

            //设置点击事件
            GameObject _slot = recipeSlot.transform.Find("Bottom/Image").gameObject;
            EventTriggerListener.Get(_slot).parameter          = parameter;
            EventTriggerListener.Get(_slot).onClickByParameter = OpenBag;
        }
    }