/// <summary> /// Initialize the WWObject /// </summary> /// <param name="objectData">The instance data for the WWObject.</param> /// <param name="resourceMetadata">The resource meta data that describes this WWObject.</param> public void Init(WWObjectData objectData, WWResourceMetadata resourceMetadata) { this.objectData = objectData; this.ResourceMetadata = resourceMetadata; var switchMaterial = Resources.Load("Materials/TileFadeMat") as Material; MaterialSwitcher = new MaterialSwitcher(gameObject, switchMaterial); }
// Start is called before the first frame update void Start() { anchorConverter = FindObjectOfType <AnchorConverter>(); aRRaycastManager = GetComponent <ARRaycastManager>(); aRAnchorManager = GetComponent <ARAnchorManager>(); eventSystem = FindObjectOfType <EventSystem>(); anchorManager = FindObjectOfType <AnchorManager>(); appController = FindObjectOfType <AppController>(); materialSwitcher = FindObjectOfType <MaterialSwitcher>(); anchorLerper = FindObjectOfType <AnchorLerper>(); }
public void Awake() { _materialSwitcher = new MaterialSwitcher(gameObject, otherMaterial); }