Ejemplo n.º 1
0
    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen   = WedgeMeshGen.Instance();
        materialLookup = MaterialLookup.Instance();
    }
Ejemplo n.º 2
0
    public static MaterialLookup Instance()
    {
        if (instance == null)
        {
            instance = GameObject.Find("MeshGen").GetComponent <MaterialLookup>();
        }

        return(instance);
    }
Ejemplo n.º 3
0
 public void Reset()
 {
     StructureBase   = null;
     StructurePiece  = null;
     ParentStructure = null;
     MinorParent     = null;
     if (MaterialLookup != null)
     {
         MaterialLookup.Clear();
     }
     //if (Template != null) {
     //Template.Clear();
     //}
     Template = null;
     if (gHelperTransform != null)
     {
         gHelperTransform.transform.parent = transform;
     }
     State = BuilderState.Dormant;
 }
Ejemplo n.º 4
0
        public IEnumerator GenerateStructureMeshes()
        {
            State = BuilderState.BuildingMeshes;
            switch (Mode)
            {
            case BuilderMode.Exterior:
            default:
                mCurrentTemplateGroup = Template.Exterior;
                //extract the fires from the template and add it to the template
                //StructureTemplate.ExtractChildPiecesFromLayer (ref ParentStructure.DestroyedFires, Template.Exterior.DestroyedFires);
                //StructureTemplate.ExtractFXPiecesFromLayer (ref ParentStructure.DestroyedFX, Template.Exterior.DestroyedFX);
                if (ParentStructure.DestroyedFX == null)
                {
                    ParentStructure.DestroyedFX = new List <FXPiece> ();
                }
                if (ParentStructure.DestroyedFires == null)
                {
                    ParentStructure.DestroyedFires = new List <ChildPiece> ();
                }
                ParentStructure.DestroyedFX.AddRange(Template.Exterior.DestroyedFXPieces);
                ParentStructure.DestroyedFires.AddRange(Template.Exterior.DestroyedFiresPieces);
                switch (Template.BuildMethod)
                {
                case StructureBuildMethod.MeshCombiner:
                    //before we actually generate the meshes
                    //see if it's cached

                    /*Structure cachedInstance = null;
                     * if (Structures.Get.GetCachedInstance(Template.Name, ParentStructure, out cachedInstance)) {
                     *              //hooray it's cached
                     *              //duplicate it piece for piece
                     *              yield return StartCoroutine(StructureBuilder.InstantiateMeshes(
                     *                              ParentStructure,
                     *                              cachedInstance,
                     *                              this));
                     *
                     * } else {*/
                    //otherwise just generate the meshes normally
                    var generateMeshes = StructureBuilder.GenerateMeshes(
                        mCurrentTemplateGroup,
                        PrimaryCombiner,
                        LODCombiner,
                        DestroyedCombiner,
                        LODDestroyedCombiner,
                        GetChildName(false, false),
                        ParentStructure.ExteriorMeshes,
                        ParentStructure.ExteriorRenderers,
                        ParentStructure.ExteriorRenderersDestroyed,
                        ParentStructure.ExteriorLodRenderers,
                        ParentStructure.ExteriorLodRenderersDestroyed,
                        false,
                        Template.UseLOD,
                        this,
                        Template.Name);
                    while (generateMeshes.MoveNext())
                    {
                        yield return(generateMeshes.Current);
                    }
                    /*}*/
                    //non-destroyed custom colliders
                    var generateCustomColliders = StructureBuilder.GenerateColliders(
                        GetChildName(false, false),
                        ParentStructure.ExteriorLayers,
                        ParentStructure.ExteriorBoxColliders,
                        ParentStructure.ExteriorMeshColliders,
                        ParentStructure.ExteriorBoxCollidersDestroyed,
                        ParentStructure.ExteriorMeshCollidersDestroyed,
                        ParentStructure.ExteriorMeshes,
                        mCurrentTemplateGroup.CustomStructureColliders,
                        false,                                                      //exterior
                        this);
                    while (generateCustomColliders.MoveNext())
                    {
                        yield return(generateCustomColliders.Current);
                    }
                    //non-destroyed static colliders
                    var generateStaticColliders = StructureBuilder.GenerateColliders(
                        GetChildName(false, false),
                        ParentStructure.ExteriorLayers,
                        ParentStructure.ExteriorBoxColliders,
                        ParentStructure.ExteriorMeshColliders,
                        ParentStructure.ExteriorBoxCollidersDestroyed,
                        ParentStructure.ExteriorMeshCollidersDestroyed,
                        ParentStructure.ExteriorMeshes,
                        mCurrentTemplateGroup.StaticStructureColliders,
                        false,                                                      //exterior
                        this);
                    while (generateStaticColliders.MoveNext())
                    {
                        yield return(generateStaticColliders.Current);
                    }

                    break;

                case StructureBuildMethod.MeshInstances:
                    if (ParentStructure.DestroyedFX == null)
                    {
                        ParentStructure.DestroyedFX = new List <FXPiece> ();
                    }
                    if (ParentStructure.DestroyedFires == null)
                    {
                        ParentStructure.DestroyedFires = new List <ChildPiece> ();
                    }                                                                                                                           //extract the fires from the template and add it to the template
                    ParentStructure.DestroyedFires.AddRange(Template.Exterior.DestroyedFiresPieces);
                    ParentStructure.DestroyedFX.AddRange(Template.Exterior.DestroyedFXPieces);
                    //StructureTemplate.ExtractChildPiecesFromLayer (ref ParentStructure.DestroyedFires, Template.Exterior.DestroyedFires);
                    //StructureTemplate.ExtractFXPiecesFromLayer (ref ParentStructure.DestroyedFX, Template.Exterior.DestroyedFX);
                    var instanceMeshes = InstanceMeshes(
                        mCurrentTemplateGroup,
                        GetChildName(false, false),
                        mExteriorRenderers,
                        mExteriorLODRenderers,
                        Globals.StructureExteriorLODRatio);
                    while (instanceMeshes.MoveNext())
                    {
                        yield return(instanceMeshes.Current);
                    }
                    break;
                }

                if (ParentStructure.ExteriorMovmementNodes == null)
                {
                    ParentStructure.ExteriorMovmementNodes = new List <MovementNode> ();
                }
                ParentStructure.ExteriorMovmementNodes.AddRange(mCurrentTemplateGroup.MovementNodes);
                mCurrentTemplateGroup = null;
                break;

            case BuilderMode.Interior:
                //we're not caching interior meshes yet
                for (int i = 0; i < InteriorVariants.Count; i++)
                {
                    int interiorVariant = InteriorVariants [i];
                    if (interiorVariant < Template.InteriorVariants.Count)
                    {
                        mCurrentTemplateGroup = Template.InteriorVariants [interiorVariant];

                        var generateMeshes = StructureBuilder.GenerateMeshes(
                            mCurrentTemplateGroup,
                            PrimaryCombiner,
                            LODCombiner,
                            DestroyedCombiner,
                            LODDestroyedCombiner,
                            GetChildName(true, false),
                            ParentStructure.InteriorMeshes,
                            ParentStructure.InteriorRenderers,
                            ParentStructure.InteriorRenderersDestroyed,
                            null,
                            null,
                            true,
                            Template.UseLOD,
                            this,
                            Template.Name);
                        while (generateMeshes.MoveNext())
                        {
                            yield return(generateMeshes.Current);
                        }
                        MaterialLookup.Clear();
                        //non-destroyed custom colliders
                        var generateCustomColliders = StructureBuilder.GenerateColliders(
                            GetChildName(true, false),
                            ParentStructure.InteriorLayers,
                            ParentStructure.InteriorBoxColliders,
                            ParentStructure.InteriorMeshColliders,
                            ParentStructure.InteriorBoxCollidersDestroyed,
                            ParentStructure.InteriorMeshCollidersDestroyed,
                            ParentStructure.InteriorMeshes,
                            mCurrentTemplateGroup.CustomStructureColliders,
                            true,                                                          //interior
                            this);
                        while (generateCustomColliders.MoveNext())
                        {
                            yield return(generateCustomColliders.Current);
                        }
                        //non-destroyed static colliders
                        var generateStaticColliders = StructureBuilder.GenerateColliders(
                            GetChildName(true, true),
                            ParentStructure.InteriorLayers,
                            ParentStructure.InteriorBoxColliders,
                            ParentStructure.InteriorMeshColliders,
                            ParentStructure.InteriorBoxCollidersDestroyed,
                            ParentStructure.InteriorMeshCollidersDestroyed,
                            ParentStructure.InteriorMeshes,
                            mCurrentTemplateGroup.StaticStructureColliders,
                            true,                                                          //interior
                            this);
                        while (generateStaticColliders.MoveNext())
                        {
                            yield return(generateStaticColliders.Current);
                        }
                        yield return(null);


                        if (ParentStructure.InteriorMovementNodes == null)
                        {
                            ParentStructure.InteriorMovementNodes = new List <MovementNode> ();
                        }
                        ParentStructure.InteriorMovementNodes.AddRange(mCurrentTemplateGroup.MovementNodes);
                        //Debug.Log ("Done generating interior variant " + interiorVariant.ToString () + ", state is " + State.ToString ());
                    }                     /*else {
                                           *    Debug.Log ("Didn't generate items for interior variant "
                                           + interiorVariant.ToString ()
                                           + " because it has either been loaded once (" + ParentStructure.State.InteriorsLoadedOnce.Contains (interiorVariant).ToString()
                                           + ") or it's out of range (" + (interiorVariant >= Template.InteriorVariants.Count).ToString () + ")");
                                           + }*/
                }
                //Debug.Log ("Finished generating states");
                mCurrentTemplateGroup = null;
                break;

            case BuilderMode.Minor:
                mCurrentTemplateGroup = Template.Exterior;
                switch (Template.BuildMethod)
                {
                case StructureBuildMethod.MeshCombiner:
                    var generateMeshes = StructureBuilder.GenerateMeshes(
                        mCurrentTemplateGroup,
                        PrimaryCombiner,
                        LODCombiner,
                        DestroyedCombiner,
                        LODDestroyedCombiner,
                        GetChildName(false, false, MinorParent.Number),
                        MinorParent.ExteriorMeshes,
                        MinorParent.ExteriorRenderers,
                        MinorParent.ExteriorRenderersDestroyed,
                        MinorParent.ExteriorLODRenderers,
                        MinorParent.ExteriorLODRenderersDestroyed,
                        false,
                        Template.UseLOD,
                        this,
                        Template.Name);
                    while (generateMeshes.MoveNext())
                    {
                        yield return(generateMeshes.Current);
                    }
                    StructurePiece.transform.ResetLocal();

                    var generateCustomColliders = StructureBuilder.GenerateColliders(
                        GetChildName(false, false, MinorParent.Number),
                        MinorParent.ExteriorLayers,
                        MinorParent.ExteriorBoxColliders,
                        MinorParent.ExteriorMeshColliders,
                        MinorParent.ExteriorBoxColliders,
                        MinorParent.ExteriorMeshColliders,
                        MinorParent.ExteriorMeshes,
                        mCurrentTemplateGroup.StaticStructureColliders,
                        false,
                        this);
                    while (generateCustomColliders.MoveNext())
                    {
                        yield return(generateCustomColliders.Current);
                    }

                    var generateStaticColliders = StructureBuilder.GenerateColliders(
                        GetChildName(false, false, MinorParent.Number),
                        MinorParent.ExteriorLayers,
                        MinorParent.ExteriorBoxColliders,
                        MinorParent.ExteriorMeshColliders,
                        MinorParent.ExteriorBoxColliders,
                        MinorParent.ExteriorMeshColliders,
                        MinorParent.ExteriorMeshes,
                        mCurrentTemplateGroup.CustomStructureColliders,
                        false,
                        this);
                    while (generateStaticColliders.MoveNext())
                    {
                        yield return(generateStaticColliders.Current);
                    }
                    break;

                case StructureBuildMethod.MeshInstances:
                    var instanceMeshes = InstanceMeshes(
                        mCurrentTemplateGroup,
                        GetChildName(false, false, MinorParent.Number),
                        mExteriorRenderers,
                        mExteriorLODRenderers,
                        Globals.StructureExteriorLODRatio);
                    while (instanceMeshes.MoveNext())
                    {
                        yield return(instanceMeshes.Current);
                    }
                    break;
                }
                //StructurePiece.transform.ResetLocal();
                mCurrentTemplateGroup = null;
                break;
            }
            State = Builder.BuilderState.Finished;
        }
Ejemplo n.º 5
0
 protected virtual void Start()
 {
     materialLookup = MaterialLookup.Instance();
     Touch();
     SparseUpdate();
 }