internal MaterialDiscardedEvent InvokeEvent(MaterialDiscardedEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         MaterialDiscarded?.Invoke(_api, arg);
     }
     return(arg);
 }
Ejemplo n.º 2
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 /// <summary>
 /// Handle the case where a material is discarded by the player
 /// </summary>
 public override void Handle(MaterialDiscarded e)
 {
     NotifyInventory(e.Name, -e.Count, e);
 }
Ejemplo n.º 3
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 public abstract void Handle(MaterialDiscarded e);
Ejemplo n.º 4
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 public override void Handle(MaterialDiscarded e)
 {
 }