Ejemplo n.º 1
0
        public override void OnLobbyDataUpdated(GalaxyID lobbyID, GalaxyID memberID)
        {
            Debug.Log("LobbyID: " + lobbyID + "\nMemberID: " + memberID);
            if (memberID.IsValid())
            {
                if (matchmaking.IsCurrentUserLobbyOwner())
                {
                    matchmaking.SetLobbyData(lobbyID, "state", AllMembersReady(lobbyID) ? "ready" : "notReady");
                }
                return;
            }

            GameObject.Find("OnlineWaitScreen").GetComponent <OnlineWaitController>().startGameButton.GetComponent <Button>().
            interactable = (matchmaking.GetLobbyData(lobbyID, "state") == "ready" &&
                            matchmaking.IsCurrentUserLobbyOwner());

            if (matchmaking.GetLobbyData(lobbyID, "state") == "steady")
            {
                Debug.Assert(matchmaking.GetLobbyMemberData(GalaxyManager.Instance.MyGalaxyID, "state") == "ready");
                matchmaking.SetLobbyMemberData("state", "steady");
                friends.SetRichPresence("connect", null);
                matchmaking.LobbyManagmentMainMenuListenersDispose();
                matchmaking.LobbyManagmentInGameListenersInit();
                SceneController.Instance.LoadScene(SceneController.SceneName.Online2PlayerGame, true);
            }
        }
 void LobbyDataUpdatedSteady(GalaxyID lobbyID)
 {
     if (matchmaking.GetLobbyData(lobbyID, "state") == "steady")
     {
         Debug.Assert(matchmaking.GetLobbyMemberData(GalaxyManager.Instance.MyGalaxyID, "state") == "ready");
         matchmaking.SetLobbyMemberData("state", "steady");
         SceneController.Instance.LoadScene(SceneController.SceneName.Online2PlayerGame, true);
         matchmaking.ShutdownLobbyManagementMainMenu();
     }
 }
        bool AllMembersGo(GalaxyID lobbyID, GalaxyID memberID)
        {
            uint go = 0;

            // Check how many players are in game
            for (uint i = 0; i < 2; i++)
            {
                if (matchmaking.GetLobbyMemberData(matchmaking.GetLobbyMemberByIndex(lobbyID, i), "state") == "go")
                {
                    go++;
                }
            }

            return((go == 2) ? true : false);
        }
Ejemplo n.º 4
0
        bool AllMembersGo(GalaxyID lobbyID)
        {
            uint lobbyMembersCount = matchmaking.GetNumLobbyMembers(lobbyID);

            if (lobbyMembersCount < 2)
            {
                return(false);
            }
            for (uint i = 0; i < lobbyMembersCount; i++)
            {
                if (matchmaking.GetLobbyMemberData(matchmaking.GetLobbyMemberByIndex(lobbyID, i), "state") != "go")
                {
                    return(false);
                }
            }
            return(true);
        }