static int OnExit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        MatchStatePlayerCloseUp obj = (MatchStatePlayerCloseUp)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStatePlayerCloseUp");

        obj.OnExit();
        return(0);
    }
    static int GameUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStatePlayerCloseUp obj = (MatchStatePlayerCloseUp)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStatePlayerCloseUp");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.GameUpdate(arg0);
        return(0);
    }
    static int ViewUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStatePlayerCloseUp obj = (MatchStatePlayerCloseUp)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStatePlayerCloseUp");
        float arg0 = (float)LuaScriptMgr.GetNumber(L, 2);

        obj.ViewUpdate(arg0);
        return(0);
    }
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStatePlayerCloseUp obj = (MatchStatePlayerCloseUp)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStatePlayerCloseUp");
        MatchState arg0             = (MatchState)LuaScriptMgr.GetNetObject(L, 2, typeof(MatchState));

        obj.OnEnter(arg0);
        return(0);
    }
    static int IsCommandValid(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStatePlayerCloseUp obj = (MatchStatePlayerCloseUp)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStatePlayerCloseUp");
        Command arg0 = (Command)LuaScriptMgr.GetNetObject(L, 2, typeof(Command));
        bool    o    = obj.IsCommandValid(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
    static int _CreateMatchStatePlayerCloseUp(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            MatchStateMachine       arg0 = (MatchStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(MatchStateMachine));
            MatchStatePlayerCloseUp obj  = new MatchStatePlayerCloseUp(arg0);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: MatchStatePlayerCloseUp.New");
        }

        return(0);
    }