/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); SuperGraphics = GraphicsDevice; Global.EntityAtlas = Content.Load <Texture2D>("Graphics\\entity_atlas"); Global.MapAtlas = Content.Load <Texture2D>("Graphics\\gonzalo_map"); if (settings.PlaySound) { SoundEffect soundTrack = Content.Load <SoundEffect>("SoundTracks\\chaesd_by_teh_rievr"); SoundTrack.Load(soundTrack, play: true); } match = GetMatch(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (GamePad.GetState(PlayerIndex.One).Buttons.Start == ButtonState.Pressed || GamePad.GetState(PlayerIndex.Two).Buttons.Start == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Enter)) { match = GetMatch(); } InputManager.Update(gameTime); match.Update(gameTime); base.Update(gameTime); }