private IEnumerator Game() { while (gameStart) { yield return(BlockManager.HandleInput()); yield return(MatchManager.CheckMatch()); yield return(new WaitForSeconds(0.1f)); } }
private IEnumerator Game() { while (gameStart) { yield return(BlockManager.HandleInput()); yield return(MatchManager.CheckMatch()); yield return(new WaitForSeconds(0.1f)); } }