Ejemplo n.º 1
0
        public void OnDisconnect(MobaClient client)
        {
            //每次下线的时候要通知好友显示离线状态
            PlayerModel model = playerCache.GetModel(client);

            if (model != null)
            {
                string[] friends = model.FriendIdList.Split(',');
                foreach (string item in friends)
                {
                    if (item.Equals(""))
                    {
                        continue;
                    }
                    int itemId = int.Parse(item);
                    if (!playerCache.IsOnLine(itemId))
                    {
                        continue;
                    }
                    MobaClient tempClient = playerCache.GetClient(itemId);
                    Send(tempClient, OpCode.PlayerCode, OpPlayer.FriendOffLine, 0, "此玩家下线", model.Id);
                }

                matchCache.OffLine(client, playerCache.GetId(client));
                playerCache.OffLine(client);
            }
        }
Ejemplo n.º 2
0
        public void OnDisConnect(MOBAClient client)
        {
            //下线的时候,通知在线好友,显示离线状态
            //***这里要通过客户端获取到玩家账号ID,再用账号ID获取到玩家ID,否则会报空
            int accountID = accountCache.GetID(client);
            int playerID  = playerCache.GetID(accountID);

            PlayerModel playerModel = playerCache.GetPlayerModel(playerID);

            if (playerModel != null)
            {
                foreach (int friendID in playerModel.FriendIdList)
                {
                    if (!playerCache.IsOnLine(friendID))    //因为GetPlayerModel,GetClient是获取在线玩家的数据
                    {
                        continue;
                    }
                    MOBAClient friendClient = playerCache.GetClient(friendID);
                    Send(friendClient, OperationCode.PlayerCode, OpPlayer.FriendOnlineState, 1, "好友玩家下线", playerModel.Id);
                }
            }
            matchCache.OffLine(client, playerID);
            playerCache.OffLine(client);
        }