/// <summary> /// Release all allocated/locked resources /// </summary> public void Dispose() { if (MasterBitmap != null) { MasterBitmap.Dispose(); MasterBitmap = null; } if (CapturedBitmapBeforeFilters != null) { CapturedBitmapBeforeFilters.Dispose(); CapturedBitmapBeforeFilters = null; } if (CapturedBitmap != null) { CapturedBitmap.Dispose(); CapturedBitmap = null; } if (MasterModel != null) { MasterModel.Close(); MasterModel = null; } if (CapturedModelBeforeFilters != null) { CapturedModelBeforeFilters.Close(); CapturedModelBeforeFilters = null; } if (CapturedModel != null) { CapturedModel.Close(); CapturedModel = null; } }