public void Update() { masterController = GameObject.Find("MasterGameController").GetComponent <MasterGameController>(); q1Score.GetComponent <Text>().text = masterController.q1Score.ToString() + " / " + masterController.q1Quota.ToString(); q2Score.GetComponent <Text>().text = masterController.q2Score.ToString() + " / " + masterController.q2Quota.ToString(); q3Score.GetComponent <Text>().text = masterController.q3Score.ToString() + " / " + masterController.q3Quota.ToString(); q4Score.GetComponent <Text>().text = masterController.q4Score.ToString() + " / " + masterController.q4Quota.ToString(); finalScore.GetComponent <Text>().text = masterController.CalculateFinalScore(); }
void Awake() { if (control == null) { control = this; } else if (control != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { gamestate = "splash"; blocks = new ArrayList(); instance = this; playerHitSpike = gameRunning = false; levelLoader = new LevelLoader(gameArea); ClearBlockRegistry(); lineGoal = 0; levelMessageText = ""; TextAsset text = Resources.Load("levels") as TextAsset; levelLoader.loadLevels(text.text); gameover = false; startTime = Time.time; }
void OnTriggerEnter2D(Collider2D coll) { // destruir objeto if (coll.gameObject.tag.Equals("Coletavel")) { Destroy(coll.gameObject); MasterGameController.AddPoints(10); curredTime = 11; SoundManagerBehaviour.instance.RandomizeSfx(somColetou); } if (coll.gameObject.tag == "Enemy") { GameOver(true); SoundManagerBehaviour.instance.RandomizeSfx(somMorreu); } }
void Start() { source = GetComponent <AudioSource>(); SceneManager.SetActiveScene(gameObject.scene); secondsRemaining = totalLevelLength; boss = GameObject.Find("Boss").GetComponent <Boss>(); availableWorkers = new List <CoWorker>(); this.spawnLocations = new List <GameObject>(); processWorkers(); // Add all workers to the list foreach (Transform child in GameObject.Find("SpawnLocations").transform) { this.spawnLocations.Add(child.gameObject); } timerText.text = secondsRemaining.ToString(); quotaText.text = "/" + workQuota.ToString(); papers = Resources.LoadAll("Paper"); quarter = FindObjectOfType <MasterGameController>().quarter; masterController = GameObject.Find("MasterGameController").GetComponent <MasterGameController>(); masterController.SetQuota(quarter, workQuota); }
// Use this for initialization void Start() { gamestate = "splash"; blocks = new ArrayList(); instance = this; playerHitSpike = gameRunning = false; levelLoader = new LevelLoader(gameArea); ClearBlockRegistry(); lineGoal = 0; levelMessageText = ""; TextAsset text = Resources.Load("levels") as TextAsset; levelLoader.loadLevels(text.text); gameover = false; startTime = Time.time; }